0e53720687
and making it work even with XRender. I think it shows that making non-trivial effects for both OpenGL and XRender would be a) quite possible b) quite pain. svn path=/branches/work/kwin_composite/; revision=606271 |
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dialogparent.cpp | ||
dialogparent.h | ||
fadein.cpp | ||
fadein.h | ||
howto.cpp | ||
howto.h | ||
maketransparent.cpp | ||
maketransparent.h | ||
scalein.cpp | ||
scalein.h | ||
shakymove.cpp | ||
shakymove.h | ||
shiftworkspaceup.cpp | ||
shiftworkspaceup.h | ||
showfps.cpp | ||
showfps.h |