kwin/effects
Luboš Luňák 0e53720687 Finish the showfps effect, including adding some configuration
and making it work even with XRender. I think it shows that
making non-trivial effects for both OpenGL and XRender
would be a) quite possible b) quite pain.


svn path=/branches/work/kwin_composite/; revision=606271
2006-11-19 20:25:04 +00:00
..
dialogparent.cpp Fix dialog<->parent handling to also work with group transient dialogs. 2006-11-08 19:29:29 +00:00
dialogparent.h Move some OpenGL code to glutils.* . 2006-11-08 19:10:07 +00:00
fadein.cpp Move effects to their own directory. 2006-10-29 19:08:09 +00:00
fadein.h Move effects to their own directory. 2006-10-29 19:08:09 +00:00
howto.cpp Add a commented howto effect. 2006-10-30 22:49:59 +00:00
howto.h Add a commented howto effect. 2006-10-30 22:49:59 +00:00
maketransparent.cpp Fix a crash. 2006-10-30 20:33:06 +00:00
maketransparent.h Move effects to their own directory. 2006-10-29 19:08:09 +00:00
scalein.cpp When no transformations are needed simple screen painting can be used 2006-11-17 08:43:24 +00:00
scalein.h When no transformations are needed simple screen painting can be used 2006-11-17 08:43:24 +00:00
shakymove.cpp Move effects to their own directory. 2006-10-29 19:08:09 +00:00
shakymove.h Move effects to their own directory. 2006-10-29 19:08:09 +00:00
shiftworkspaceup.cpp Move effects to their own directory. 2006-10-29 19:08:09 +00:00
shiftworkspaceup.h Move effects to their own directory. 2006-10-29 19:08:09 +00:00
showfps.cpp Finish the showfps effect, including adding some configuration 2006-11-19 20:25:04 +00:00
showfps.h Finish the showfps effect, including adding some configuration 2006-11-19 20:25:04 +00:00