kwin/po/km/kcmkwincompositing.po
2023-01-29 02:29:51 +00:00

740 lines
33 KiB
Text
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# translation of kcmkwincompositing.po to Khmer
# Khoem Sokhem <khoemsokhem@khmeros.info>, 2008, 2009, 2010, 2012.
# Auk Piseth <piseth_dv@khmeros.info>, 2008.
# Copyright (C) YEAR This_file_is_part_of_KDE
# This file is distributed under the same license as the PACKAGE package.
msgid ""
msgstr ""
"Project-Id-Version: kcmkwincompositing\n"
"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
"POT-Creation-Date: 2023-01-29 00:59+0000\n"
"PO-Revision-Date: 2012-06-13 15:30+0700\n"
"Last-Translator: Khoem Sokhem <khoemsokhem@khmeros.info>\n"
"Language-Team: Khmer\n"
"Language: km\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: KBabel 1.11.4\n"
"X-Language: km-KH\n"
#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
#: compositing.ui:31
#, kde-format
msgid ""
"OpenGL compositing (the default) has crashed KWin in the past.\n"
"This was most likely due to a driver bug.\n"
"If you think that you have meanwhile upgraded to a stable driver,\n"
"you can reset this protection but be aware that this might result in an "
"immediate crash!"
msgstr ""
#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
#: compositing.ui:44
#, kde-format
msgid ""
"Keeping the window thumbnail always interferes with the minimized state of "
"windows. This can result in windows not suspending their work when minimized."
msgstr ""
#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
#: compositing.ui:56
#, fuzzy, kde-format
#| msgid "Compositing type:"
msgid "Compositing:"
msgstr "ប្រភេទ​តែង ៖"
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
#: compositing.ui:63
#, fuzzy, kde-format
#| msgctxt "@option:check"
#| msgid "Enable desktop effects at startup"
msgid "Enable on startup"
msgstr "អនុញ្ញាត​ឲ្យ​មាន​បែបផែន​ផ្ទៃតុ​នៅ​ពេល​ចាប់ផ្ដើម"
#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
#: compositing.ui:72
#, kde-format
msgid ""
"Applications can set a hint to block compositing when the window is open.\n"
" This brings performance improvements for e.g. games.\n"
" The setting can be overruled by window-specific rules."
msgstr ""
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
#: compositing.ui:75
#, kde-format
msgid "Allow applications to block compositing"
msgstr ""
#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
#: compositing.ui:82
#, fuzzy, kde-format
#| msgid "Animation speed:"
msgid "Animation speed:"
msgstr "ល្បឿន​ចលនា ៖"
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: compositing.ui:119
#, fuzzy, kde-format
#| msgid "Very Slow"
msgid "Very slow"
msgstr "យឺត​ណាស់"
#. i18n: ectx: property (text), widget (QLabel, label)
#: compositing.ui:139
#, kde-format
msgid "Instant"
msgstr "បន្ទាន់"
#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
#: compositing.ui:151
#, fuzzy, kde-format
#| msgid "Keep window thumbnails:"
msgid "Keep window thumbnails:"
msgstr "ទុក​បង្អួច​ជា​រូបភាព​តូចៗ​ជា​និច្ច ៖"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:159
#, fuzzy, kde-format
#| msgctxt ""
#| "Windows are unmapped as they are requested. This can lead to not having "
#| "updated thumbnials for windows on other desktops."
#| msgid "Never"
msgid "Never"
msgstr "កុំ​"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:164
#, fuzzy, kde-format
#| msgctxt ""
#| "Windows are not unmapped if the window is somewhere visible on any of the "
#| "virtual desktops."
#| msgid "Only for Shown Windows"
msgid "Only for Shown Windows"
msgstr "សម្រាប់​តែ​វីនដូ​ដែល​បាន​បង្ហាញ​តែ​ប៉ុណ្ណោះ​​"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
#: compositing.ui:169
#, kde-format
msgid "Always"
msgstr ""
#. i18n: ectx: property (text), widget (QLabel, latencyLabel)
#: compositing.ui:177
#, kde-format
msgid "Latency:"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:185
#, kde-format
msgid "Force lowest latency (may cause dropped frames)"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:190
#, kde-format
msgid "Prefer lower latency"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:195
#, kde-format
msgid "Balance of latency and smoothness"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:200
#, kde-format
msgid "Prefer smoother animations"
msgstr ""
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
#: compositing.ui:205
#, fuzzy, kde-format
#| msgid "Various animations"
msgid "Force smoothest animations"
msgstr "ចលនា​ផ្សេងៗ"
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_AllowTearing)
#: compositing.ui:213
#, kde-format
msgid ""
"Reduce latency by allowing screen tearing artifacts in fullscreen windows"
msgstr ""
#: main.cpp:78
#, kde-format
msgid "Re-enable OpenGL detection"
msgstr "បើក​ការ​ស្វែងរក OpenGL"
#, fuzzy
#~| msgid "Scale method:"
#~ msgid "Scale method:"
#~ msgstr "Scale method:"
#~ msgid "Smooth"
#~ msgstr "Smooth"
#~ msgid "Accurate"
#~ msgstr "Accurate"
#, fuzzy
#~| msgid "OpenGL"
#~ msgid "OpenGL 3.1"
#~ msgstr "OpenGL"
#, fuzzy
#~| msgid "OpenGL"
#~ msgid "OpenGL 2.0"
#~ msgstr "OpenGL"
#~ msgid "Crisp"
#~ msgstr "Crisp"
#~ msgid "Smooth (slower)"
#~ msgstr "រលូន (យឺត​ជាង)"
#~ msgid "XRender"
#~ msgstr "XRender"
#~ msgid ""
#~ "Hint: To find out or configure how to activate an effect, look at the "
#~ "effect's settings."
#~ msgstr ""
#~ "ព័ត៌មាន​ជំនួយ ៖ ដើម្បី​ស្វែងយល់ ឬ​កំណត់​រចនា​សម្ព័ន្ធ​អំពី​របៀប​ធ្វើ​ឲ្យ​បែបផែន​សកម្ម សូម​មើល​ការ​កំណត់​របស់​"
#~ "បែបផែន ។"
#, fuzzy
#~| msgid "No effect"
#~ msgid "Get New Desktop Effects..."
#~ msgstr "គ្មាន​បែបផែន"
#~ msgctxt "NAME OF TRANSLATORS"
#~ msgid "Your names"
#~ msgstr "ខឹម សុខែម, ម៉ន ម៉េត, សេង សុត្ថា, ចាន់ សម្បត្តិរតនៈ, សុខ សុភា"
#~ msgctxt "EMAIL OF TRANSLATORS"
#~ msgid "Your emails"
#~ msgstr ""
#~ "khoemsokhem@khmeros.info,mornmet@khmeros.info,sutha@khmeros.info,"
#~ "ratanak@khmeros.info,sophea@khmeros.info"
#, fuzzy
#~| msgid "Accessibility"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Accessibility"
#~ msgstr "ភាព​អាច​ចូល​ដំណើរ​ការ"
#, fuzzy
#~| msgid "Appearance"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Appearance"
#~ msgstr "រូបរាង"
#, fuzzy
#~| msgid "Candy"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Candy"
#~ msgstr "ស្ករ​គ្រាប់"
#, fuzzy
#~| msgid "Focus"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Focus"
#~ msgstr "ផ្ដោត​លើ"
#, fuzzy
#~| msgid "Tools"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Tools"
#~ msgstr "ឧបករណ៍"
#, fuzzy
#~| msgid "Window Management"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Window Management"
#~ msgstr "ការ​គ្រប់គ្រង​បង្អួច"
#, fuzzy
#~| msgid "Suspend desktop effects for fullscreen windows"
#~ msgid "Suspend compositor for full screen windows"
#~ msgstr "ផ្អាក​បែបផែន​ផ្ទៃតុ​សម្រាប់​បង្អួច​ពេញអេក្រង់"
#, fuzzy
#~| msgid "Animation speed:"
#~ msgid "Animation Speed:"
#~ msgstr "ល្បឿន​ចលនា ៖"
#, fuzzy
#~| msgid "Scale method:"
#~ msgid "Scale Method:"
#~ msgstr "Scale method:"
#, fuzzy
#~| msgid "Keep window thumbnails:"
#~ msgid "Keep Window Thumbnails:"
#~ msgstr "ទុក​បង្អួច​ជា​រូបភាព​តូចៗ​ជា​និច្ច ៖"
#, fuzzy
#~| msgctxt ""
#~| "A window thumbnail requires to have the corresponding window mapped. To "
#~| "have thumbnails at all time, windows are not unmapped. This can break "
#~| "window minimization as it is modelled as unmapping of windows."
#~| msgid "Always (Breaks minimization)"
#~ msgid "Always (Breaks Animations)"
#~ msgstr "ជានិច្ច (បំបែក​ការ​បង្រួម​អប្បបរមា)"
#~ msgid "1 second remaining:"
#~ msgid_plural "%1 seconds remaining:"
#~ msgstr[0] "នៅសល់ %1 វិនាទី ៖"
#~ msgid "Confirm Desktop Effects Change"
#~ msgstr "អះអាង​ការផ្លាស់ប្ដូរ​បែបផែន​ផ្ទៃតុ"
#~ msgid "&Accept Configuration"
#~ msgstr "ព្រម​ទទួល​ការ​កំណត់​រចនាសម្ព័ន្ធ"
#~ msgid "&Return to Previous Configuration"
#~ msgstr "ត្រឡប់​ទៅ​ការ​កំណត់​រចនាសម្ព័ន្ធ​មុន"
#~ msgid ""
#~ "Desktop effects settings have changed.\n"
#~ "Do you want to keep the new settings?\n"
#~ "They will be automatically reverted in 10 seconds."
#~ msgstr ""
#~ "ការ​កំណត់​បែបផែន​ផ្ទៃតុ​ត្រូវបាន​ផ្លាស់ប្ដូរ ។\n"
#~ "តើ​អ្នក​ចង់​ទុក​ការ​កំណត់​ថ្មី​ឬ ?\n"
#~ "វា​នឹង​ត្រឡប់​ដោយស្វ័យប្រវត្តិ​ក្នុង​ពេល ១០ វិនាទី ។"
#~ msgctxt ""
#~ "Action to open a dialog showing detailed information why an effect could "
#~ "not be loaded"
#~ msgid "Details"
#~ msgstr "សេចក្ដីលម្អិត"
#~ msgid "Use GLSL shaders"
#~ msgstr "Use GLSL shaders"
#~ msgid "kcmkwincompositing"
#~ msgstr "kcmkwincompositing"
#~ msgid "KWin Desktop Effects Configuration Module"
#~ msgstr "ម៉ូឌុល​កំណត់រចនាសម្ព័ន្ធ​បែបផែន​ផ្ទៃតុ KWin"
#~ msgid "(c) 2007 Rivo Laks"
#~ msgstr "រក្សាសិទ្ធិ​ឆ្នាំ ២០០៧ ដោយ Rivo Laks"
#~ msgid "Rivo Laks"
#~ msgstr "Rivo Laks"
#~ msgid "No effect"
#~ msgstr "គ្មាន​បែបផែន"
#~ msgid ""
#~ "Failed to activate desktop effects using the given configuration options. "
#~ "Settings will be reverted to their previous values.\n"
#~ "\n"
#~ "Check your X configuration. You may also consider changing advanced "
#~ "options, especially changing the compositing type."
#~ msgstr ""
#~ "បាន​បរាជ័យ​ក្នុងការ​ធ្វើ​ឲ្យ​បែបផែន​ផ្ទៃតុ​សកម្ម ដោយ​ប្រើ​ប្រើ​ជម្រើស​កំណត់​រចនាសម្ព័ន្ធ​ដែល​បាន​ផ្ដល់​ឲ្យ ។ "
#~ "កា​រកំណត់​នឹង​ត្រូវ​បាន​បម្លែង​ទៅ​តម្លៃ​មុន​របស់​ពួកវា ។\n"
#~ "\n"
#~ "ពិនិត្យ​មើល​ការ​កំណត់​រចនាសម្ព័ន្ធ X របស់​អ្នក ។ អ្នក​ក៏​អាច​ពិចារណា​អំពី​កា​រផ្លាស់ប្ដូរ​ជម្រើស​កម្រិត​ខ្ពស់ ជា​"
#~ "ពិសេស​ការ​​ផ្លាស់ប្ដូរ​ប្រភទ​តែង ។"
#~ msgid "Demos"
#~ msgstr "សាកល្បង"
#~ msgid "Tests"
#~ msgstr "សាកល្បង"
#~ msgid ""
#~ "Desktop effects are not available on this system due to the following "
#~ "technical issues:"
#~ msgstr ""
#~ "បែបផែន​ផ្ទៃតុ​មិនអាច​ប្រើបាន​នៅ​ក្នុង​ប្រព័ន្ធ​នេះ​ទេ ដោយ​សារ​តែ​បញ្ហា​បច្ចេកទេស​ដូច​ខាង​ក្រោម ៖"
#~ msgctxt ""
#~ "Reason shown when trying to activate desktop effects and KWin (most "
#~ "likely) crashes"
#~ msgid "Window Manager seems not to be running"
#~ msgstr "កម្មវិធី​គ្រប់គ្រង​បង្អួច ហាក់​បី​ដូច​ជា​មិន​កំពុង​ដំណើរការ"
#~ msgid ""
#~ "Your settings have been saved but as KDE is currently running in failsafe "
#~ "mode desktop effects cannot be enabled at this time.\n"
#~ "\n"
#~ "Please exit failsafe mode to enable desktop effects."
#~ msgstr ""
#~ "កា​រកំណត់​របស់​អ្នក​ត្រូវ​បាន​រក្សាទុក​ ប៉ុន្តែ KDE បច្ចុប្បន្ន​កំពុង​រត់​ក្នុង​របៀប failsafemode បែប​ផែន​"
#~ "ផ្ទៃតុ​មិនអាច​ត្រូវ​បានបើក​នៅពេល​តែ​មួយ​បានទេ ។\n"
#~ "\n"
#~ "សូម​ចេញ​ពី​របៀប failsafe ដើម្បី​បើក​បែបផែន​ផ្ទៃតុ ។"
#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
#~ msgid "One desktop effect could not be loaded."
#~ msgid_plural "%1 desktop effects could not be loaded."
#~ msgstr[0] "មិន​អាច​ផ្ទុក​បែបផែន​ផ្ទៃតុ %1 បាន​ទេ ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated due to unknown reason"
#~ msgid "%1 effect failed to load due to unknown reason."
#~ msgstr "បែបផែន %1 បាន​បរាជ័យ​ក្នុងការ​ផ្ទុក ដោយ​សារ​តែ​មាន​កំហុសដែល​មិន​ស្គាល់ ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires hardware "
#~ "shaders"
#~ msgid "%1 effect requires hardware support."
#~ msgstr "បែបផែន %1 ទាមទារ​ការ​គាំទ្រ​ផ្នែក​រឹង ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL"
#~ msgid "%1 effect requires OpenGL."
#~ msgstr "បែបផែន %1 ទាមទារ OpenGL ។"
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL 2"
#~ msgid "%1 effect requires OpenGL 2."
#~ msgstr "បែបផែន %1 ទាមទារ OpenGL 2 ។"
#~ msgctxt "Window title"
#~ msgid "List of effects which could not be loaded"
#~ msgstr "បញ្ជីបែបផែន​ដែល​មិន​អាច​ត្រូវ​បានផ្ទុក"
#~ msgid ""
#~ "For technical reasons it is not possible to determine all possible error "
#~ "causes."
#~ msgstr "ចំពោះ​បញ្ហា​ប​ច្ចេកទេស​ មិន​អាច​ប្រើបាន​ទេ ដើម្បី​កំណត់​កំហុស​ដែល​អាច​ប្រើបាន​ទាំងអស់ ។"
#~ msgctxt ""
#~ "Error Message shown when compositing is not active after tried activation"
#~ msgid "Desktop effect system is not running."
#~ msgstr "ប្រព័ន្ធ​បែបផែន​ផ្ទៃតុ​មិន​កំពុង​ដំណើរការ​ទេ ។"
#~ msgid "<h1>Desktop Effects</h1>"
#~ msgstr "<h1>បែបផែន​ផ្ទៃតុ</h1>"
#~ msgid "General"
#~ msgstr "ទូទៅ"
#~ msgid "Pressing this button can crash the desktop."
#~ msgstr "ចុច​ប៊ូតុង​នេះ​អាច​ធ្វើ​ឲ្យ​ផ្ទៃតុ​គាំង ។"
#~ msgid "I have saved my data."
#~ msgstr "ខ្ញុំ​បាន​រក្សា​ទុក​ទិន្នន័យ​របស់​ខ្ញុំ​ហើយ ។"
#~ msgid "Activation"
#~ msgstr "ការ​ធ្វើ​ឲ្យ​សកម្ម​"
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
#~ msgstr "បែបផែន​ផ្ទៃតុ​អាច​ត្រូវ​បាន​បិទ/បើក​ពេល​ណា​ក៏បាន​ដោយ​ប្រើ​ផ្លូវ​កាត់​នេះ ៖​"
#~ msgctxt "@title:group a few general options to set up desktop effects"
#~ msgid "Simple effect setup"
#~ msgstr "ការ​រៀបចំ​បែបផែន​ធម្មតា​"
#~ msgid "Improved window management"
#~ msgstr "បាន​ធ្វើ​ឲ្យ​ការ​គ្រប់គ្រង​បង្អួច​ប្រសើរ"
#~ msgid "Effect for desktop switching:"
#~ msgstr "បែបផែន​សម្រាប់​​ការ​ប្ដូរ​ផ្ទៃតុ​ ៖"
#~ msgid "Very Fast"
#~ msgstr "លឿនណាស់"
#~ msgid "Fast"
#~ msgstr "លឿន"
#~ msgid "Normal"
#~ msgstr "ធម្មតា"
#~ msgid "Slow"
#~ msgstr "យឺត"
#~ msgid "Extremely Slow"
#~ msgstr "យឺត​មែនទែន"
#~ msgid ""
#~ "You can find more effects, as well as effect-specific settings, in the "
#~ "\"All Effects\" tab above."
#~ msgstr ""
#~ "អ្នក​អាច​រក​បែបផែន​បន្ថែម​ ព្រម​ទាំង​ការ​កំណត់​​បែបផែន​ជាក់លាក់​នៅ​ក្នុង​ផ្ទាំង \"បែបផែន​ទាំងអស់\" ខាង​"
#~ "លើ ។"
#~ msgid "All Effects"
#~ msgstr "បែបផែន​ទាំងអស់"
#~ msgid "Advanced"
#~ msgstr "​កម្រិត​ខ្ពស់"
#~ msgid "OpenGL Options"
#~ msgstr "ជម្រើស OpenGL"
#~ msgid "General Options"
#~ msgstr "ជម្រើស​ទូទៅ"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
#~ "on all GPUs but looks bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
#~ "blending.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
#~ "body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
#~ "on all GPUs but looks bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
#~ "blending.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
#~ "body></html>"
#, fuzzy
#~| msgid ""
#~| "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/"
#~| "TR/REC-html40/strict.dtd\">\n"
#~| "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~| "css\">\n"
#~| "p, li { white-space: pre-wrap; }\n"
#~| "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~| "weight:400; font-style:normal;\">\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "weight:600;\">Crisp:</span></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~| "bricky</p>\n"
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~| "\"></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "weight:600;\">Smooth:</span></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little "
#~| "blurry</p>\n"
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~| "\"></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~| "weight:600;\">Accurate:</span></p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~| "requires shader support (glsl or arb).</p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on "
#~| "weaker GPUs and even cause various troubles with broken drivers (from "
#~| "overbrightening to segfaults.)</p>\n"
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth"
#~| "\" if you have problems.</p></body></html>"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~ "bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
#~ "p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Accurate:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~ "requires glsl shader support.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
#~ "GPUs and even cause various troubles with broken drivers (from "
#~ "overbrightening to segfaults).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
#~ "if you have problems.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~ "bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
#~ "p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Accurate:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~ "requires shader support (glsl or arb).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
#~ "GPUs and even cause various troubles with broken drivers (from "
#~ "overbrightening to segfaults.)</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
#~ "if you have problems.</p></body></html>"
#, fuzzy
#~| msgid "OpenGL"
#~ msgid "OpenGL 1.2"
#~ msgstr "OpenGL"
#~ msgid "Qt graphics system:"
#~ msgstr "ប្រព័ន្ធ​ក្រាហ្វិក Qt ៖"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
#~ "decorations perform better with the <span style=\" font-weight:600;"
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
#~ "depending on the GPU and driver)</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
#~ "decorations perform better with the <span style=\" font-weight:600;"
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
#~ "depending on the GPU and driver)</p></body></html>"
#~ msgid "Native"
#~ msgstr "ដើម"
#~ msgid "Raster"
#~ msgstr "រ៉ាស្ទ័រ"
#~ msgid ""
#~ "If enabled all rendering will be performed with Shaders written in the "
#~ "OpenGL Shading Language.\n"
#~ "On legacy hardware disabling Shaders can improve the performance."
#~ msgstr ""
#~ "ប្រសិន​បើ​បាន​បើក ការ​បង្ហាញ​ទាំងអស់​នឹង​ត្រូវបាន​អនុវត្ត​ជា​មួយ Shaders ដែល​បាន​សរសេរ​ក្នុងភាសា "
#~ "OpenGL Shading ។\n"
#~ "ផ្នែក​ចាស់ៗ​បិទ Shaders អាច​បង្កើត​ការ​បង្ហាញ​ ។"
#~ msgid "Use OpenGL 2 Shaders"
#~ msgstr "ប្រើ OpenGL 2 Shaders"
#~ msgid "Use VSync"
#~ msgstr "ប្រើ VSync"