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If the environment variable KWIN_GL_DEBUG is set to 1 the define KWIN_SHADER_DEBUG is added to the glsl source code allowing to add some custom ifdefed visual debug handling. As an example it's added to scene-fragment.glsl to paint everything in a greenish way. |
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.. | ||
CMakeLists.txt | ||
kwinconfig.h.cmake | ||
kwineffects.cpp | ||
kwineffects.h | ||
kwinglobals.cpp | ||
kwinglobals.h | ||
kwinglplatform.cpp | ||
kwinglplatform.h | ||
kwingltexture.cpp | ||
kwingltexture.h | ||
kwinglutils.cpp | ||
kwinglutils.h | ||
kwinglutils_funcs.cpp | ||
kwinglutils_funcs.h | ||
kwinxrenderutils.cpp | ||
kwinxrenderutils.h | ||
Mainpage.dox | ||
Messages.sh |