52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Aleix Pol Gonzalez <aleixpol@kde.org>
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*/
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#pragma once
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#include "dmabuftexture.h"
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#include <gbm.h>
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#include <QSize>
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#include <epoxy/egl.h>
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namespace KWin
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{
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class GbmDmaBuf : public DmaBufTexture
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{
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public:
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~GbmDmaBuf();
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int fd() const override
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{
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return m_fd;
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}
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quint32 stride() const override {
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return gbm_bo_get_stride(m_bo);
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}
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static GbmDmaBuf *createBuffer(const QSize &size, gbm_device *device);
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private:
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GbmDmaBuf(GLTexture *texture, gbm_bo *bo, int fd);
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struct gbm_bo *const m_bo;
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const int m_fd;
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};
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}
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