338adc9ad5
svn path=/branches/work/kwin_composite/; revision=595965
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_SCENE_OPENGL_H
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#define KWIN_SCENE_OPENGL_H
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#include "scene.h"
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#include "effects.h"
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#include <GL/gl.h>
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#include <GL/glx.h>
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namespace KWinInternal
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{
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class SceneOpenGL
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: public Scene
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{
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public:
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SceneOpenGL( Workspace* ws );
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virtual ~SceneOpenGL();
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virtual void paint( QRegion damage, ToplevelList windows );
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virtual void windowGeometryShapeChanged( Toplevel* );
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virtual void windowOpacityChanged( Toplevel* );
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virtual void windowAdded( Toplevel* );
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virtual void windowDeleted( Toplevel* );
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private:
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void initBuffer();
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bool findConfig( const int* attrs, GLXFBConfig& config, VisualID visual = None );
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void paintGenericScreen();
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void paintSimpleScreen( QRegion region );
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void paintBackground( QRegion region );
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typedef GLuint Texture;
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GC gcroot;
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Drawable buffer;
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GLXFBConfig fbcroot;
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static bool root_db;
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static GLXFBConfig fbcdrawable;
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static GLXDrawable glxroot;
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static GLXContext context;
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static bool tfp_mode;
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class Window;
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QMap< Toplevel*, Window > windows;
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QVector< Window* > stacking_order;
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typedef Scene::Phase2Data< Window > Phase2Data;
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class WrapperEffect;
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};
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class SceneOpenGL::Window
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: public Scene::Window
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{
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public:
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Window( Toplevel* c );
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void free(); // is often copied by value, use manually instead of dtor
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void paint( QRegion region, int mask );
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void bindTexture();
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void discardTexture();
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Window() {} // QMap sucks even in Qt4
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private:
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Texture texture;
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bool texture_y_inverted;
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Pixmap bound_pixmap;
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GLXPixmap bound_glxpixmap; // only for tfp_mode
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};
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// a special effect that is last in the order that'll actually call the painting functions
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class SceneOpenGL::WrapperEffect
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: public Effect
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{
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public:
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virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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};
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} // namespace
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#endif
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