Commit graph

19 commits

Author SHA1 Message Date
Luboš Luňák
338adc9ad5 Throw away old code for effects and start anew.
svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00
Luboš Luňák
d547cf8cd4 Move duplicated functionality to the base class.
svn path=/branches/work/kwin_composite/; revision=595639
2006-10-15 08:58:38 +00:00
Luboš Luňák
17e46e32fb Separate more generic and simple screen paint.
svn path=/branches/work/kwin_composite/; revision=595559
2006-10-14 20:46:47 +00:00
Luboš Luňák
004d781e32 For simple paint, clip by above windows. A missing todo is to still
update only changed areas instead of doing full glXSwapBuffers()
when possible.


svn path=/branches/work/kwin_composite/; revision=595357
2006-10-14 07:15:23 +00:00
Luboš Luňák
b60b847e25 Dump usage of depth buffer, Compiz manages to do just with
clipping.


svn path=/branches/work/kwin_composite/; revision=595349
2006-10-14 06:33:38 +00:00
Luboš Luňák
e8e16726c1 Prepare for optimized painting cases.
svn path=/branches/work/kwin_composite/; revision=594955
2006-10-12 21:49:54 +00:00
Luboš Luňák
392acfb28c A really nice trick from Compiz. OpenGL coordinates have Y upside
down ( [0,0] is bottomleft, unlike topleft with X ), so simply
flip the whole scene upside down and move it up -> the coordinates
match, except for when mapping pixmap to textures.


svn path=/branches/work/kwin_composite/; revision=594942
2006-10-12 21:12:51 +00:00
Luboš Luňák
dac02f69c6 Support for double-buffered output, can't really test it here though.
svn path=/branches/work/kwin_composite/; revision=593722
2006-10-08 20:31:00 +00:00
Luboš Luňák
0858d34ed1 GLX_EXT_texture_from_pixmap working.
svn path=/branches/work/kwin_composite/; revision=593460
2006-10-07 21:23:46 +00:00
Luboš Luňák
71b0978628 Separate function for finding right GLXFBConfig.
svn path=/branches/work/kwin_composite/; revision=593458
2006-10-07 21:22:59 +00:00
Luboš Luňák
06203d0652 Don't bother with trying to transform window damage,
when there are any transformations, it should simply
repaint everything (todo).


svn path=/branches/work/kwin_composite/; revision=593450
2006-10-07 21:18:36 +00:00
Luboš Luňák
b1a526960f Don't cache the window pixmap, it doesn't make any difference.
svn path=/branches/work/kwin_composite/; revision=593445
2006-10-07 21:14:57 +00:00
Luboš Luňák
f14000b7fb Implement all missing Scene virtuals.
svn path=/branches/work/kwin_composite/; revision=591145
2006-10-01 21:14:53 +00:00
Luboš Luňák
d65ebbcb5f Opengl transparency.
svn path=/branches/work/kwin_composite/; revision=590751
2006-09-30 18:09:41 +00:00
Luboš Luňák
ace6b4ad8a Opengl support for shaped windows.
svn path=/branches/work/kwin_composite/; revision=590728
2006-09-30 17:28:27 +00:00
Luboš Luňák
fba72ecdfe Update only damaged areas.
svn path=/branches/work/kwin_composite/; revision=590678
2006-09-30 16:17:54 +00:00
Luboš Luňák
649887d6c2 Looks like using XserverRegion for keeping damage regions
wasn't that good idea. Changed to QRegion.


svn path=/branches/work/kwin_composite/; revision=590648
2006-09-30 15:40:03 +00:00
Luboš Luňák
1c7e7bb2b7 Keeping scene-related data in opengl scene.
svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00
Luboš Luňák
efff218441 A very crude OpenGL-based compositing code.
svn path=/branches/work/kwin_composite/; revision=590265
2006-09-29 16:49:34 +00:00