kwin/plugins/platforms/drm
Vlad Zahorodnii 3dc00de812 platformsupport: Set PUBLIC include directories
This makes using platform support libs easier.
2021-01-07 09:49:26 +00:00
..
abstract_egl_drm_backend.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
abstract_egl_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
CMakeLists.txt platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00
drm.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
drm_backend.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_backend.h Drop Platform::createScreens() 2020-12-21 09:20:16 +00:00
drm_buffer.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
drm_buffer.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_buffer_gbm.cpp Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_gpu.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_gpu.h Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_inputeventfilter.cpp Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_crtc.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_object_crtc.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_plane.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
drm_object_plane.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_output.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_output.h Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
edid.h wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_gbm_backend.h platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_multi_backend.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
egl_multi_backend.h Swap buffers after finishing a compositing cycle 2021-01-06 16:59:29 +00:00
egl_stream_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_stream_backend.h platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
gbm_dmabuf.cpp platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00
gbm_dmabuf.h Prettify license headers 2020-08-07 19:57:56 +00:00
gbm_surface.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
gbm_surface.h Prettify license headers 2020-08-07 19:57:56 +00:00
logging.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
logging.h Prettify license headers 2020-08-07 19:57:56 +00:00
scene_qpainter_drm_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
scene_qpainter_drm_backend.h platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00