kwin/effects/resize/resize.cpp
2011-01-30 14:11:59 +01:00

214 lines
7.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "resize.h"
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <kwinglutils.h>
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <X11/Xlib.h>
#include <X11/extensions/Xrender.h>
#endif
#include <KColorScheme>
#include <QVector2D>
#include <QVector4D>
namespace KWin
{
KWIN_EFFECT( resize, ResizeEffect )
ResizeEffect::ResizeEffect()
: m_active( false )
, m_resizeWindow( 0 )
, m_useShader( false )
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
, m_vbo( 0 )
, m_colorShader( 0 )
#endif
{
reconfigure( ReconfigureAll );
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (effects->compositingType() == OpenGLCompositing) {
m_vbo = new GLVertexBuffer(GLVertexBuffer::Stream);
m_vbo->setUseColor(true);
// TODO: use GLPlatform
if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) {
m_colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl");
if (m_colorShader->isValid()) {
m_colorShader->bind();
m_colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight()));
m_colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0));
m_colorShader->unbind();
m_vbo->setUseShader(true);
m_useShader = true;
kDebug(1212) << "Show Paint Shader is valid";
} else {
kDebug(1212) << "Show Paint Shader not valid";
}
}
}
#endif
}
ResizeEffect::~ResizeEffect()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
delete m_vbo;
delete m_colorShader;
#endif
}
void ResizeEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( m_active )
{
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
}
effects->prePaintScreen( data, time );
}
void ResizeEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
if( m_active && w == m_resizeWindow )
data.mask |= PAINT_WINDOW_TRANSFORMED;
effects->prePaintWindow( w, data, time );
}
void ResizeEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( m_active && w == m_resizeWindow )
{
if( m_features & TextureScale )
{
data.xTranslate += m_currentGeometry.x() - m_originalGeometry.x();
data.xScale *= m_currentGeometry.width();
data.xScale /= m_originalGeometry.width();
data.yTranslate += m_currentGeometry.y() - m_originalGeometry.y();
data.yScale *= m_currentGeometry.height();
data.yScale /= m_originalGeometry.height();
}
effects->paintWindow( w, mask, region, data );
if( m_features & Outline )
{
QRegion intersection = m_originalGeometry.intersected( m_currentGeometry );
QRegion paintRegion = QRegion(m_originalGeometry).united( m_currentGeometry ).subtracted( intersection );
float alpha = 0.8f;
QColor color = KColorScheme( QPalette::Normal, KColorScheme::Selection ).background().color();
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (effects->compositingType() == OpenGLCompositing) {
#ifndef KWIN_HAVE_OPENGLES
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
#endif
if (m_useShader) {
m_colorShader->bind();
}
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
color.setAlphaF(alpha);
m_vbo->setColor(color);
QVector<float> verts;
verts.reserve(paintRegion.rects().count()*12);
foreach( const QRect &r, paintRegion.rects() ) {
verts << r.x() + r.width() << r.y();
verts << r.x() << r.y();
verts << r.x() << r.y() + r.height();
verts << r.x() << r.y() + r.height();
verts << r.x() + r.width() << r.y() + r.height();
verts << r.x() + r.width() << r.y();
}
m_vbo->setData(verts.count()/2, 2, verts.data(), NULL);
m_vbo->render(GL_TRIANGLES);
if (m_useShader) {
m_colorShader->unbind();
}
glDisable(GL_BLEND);
#ifndef KWIN_HAVE_OPENGLES
glPopAttrib();
#endif
}
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing)
{
XRenderColor col;
col.alpha = int( alpha * 0xffff );
col.red = int( alpha * 0xffff * color.red() / 255 );
col.green = int( alpha * 0xffff * color.green() / 255 );
col.blue= int( alpha * 0xffff * color.blue() / 255 );
foreach( const QRect &r, paintRegion.rects() )
XRenderFillRectangle( display(), PictOpOver, effects->xrenderBufferPicture(),
&col, r.x(), r.y(), r.width(), r.height());
}
#endif
}
}
else
effects->paintWindow( w, mask, region, data );
}
void ResizeEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig("Resize");
m_features = 0;
if ( conf.readEntry( "TextureScale", true ) )
m_features |= TextureScale;
if ( conf.readEntry( "Outline", false ) )
m_features |= Outline;
}
void ResizeEffect::windowUserMovedResized( EffectWindow* w, bool first, bool last )
{
if( first && last )
{
// not interested in maximized
return;
}
if( first && w->isUserResize() && !w->isUserMove() )
{
m_active = true;
m_resizeWindow = w;
m_originalGeometry = w->geometry();
m_currentGeometry = w->geometry();
w->addRepaintFull();
}
if( m_active && w == m_resizeWindow && last )
{
m_active = false;
m_resizeWindow = NULL;
effects->addRepaintFull();
}
}
void ResizeEffect::windowMoveResizeGeometryUpdate( EffectWindow* c, const QRect& geometry )
{
if( m_active && c == m_resizeWindow )
{
m_currentGeometry = geometry;
effects->addRepaintFull();
}
}
} // namespace