kwin/effects/glide/glide.cpp
Martin Gräßlin b8637bf4fb New Glide effect for opening/closing windows by Iori Yagami.
Thanks a lot for providing a great effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=1125565
2010-05-11 18:45:39 +00:00

212 lines
7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "glide.h"
#include <kconfiggroup.h>
// Effect is based on fade effect by Philip Falkner
namespace KWin
{
KWIN_EFFECT( glide, GlideEffect )
KWIN_EFFECT_SUPPORTED( glide, GlideEffect::supported() )
GlideEffect::GlideEffect()
: windowCount( 0 )
{
reconfigure( ReconfigureAll );
}
bool GlideEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void GlideEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig( "Glide" );
duration = animationTime( conf, "AnimationTime", 350 );
effect = (EffectStyle) conf.readEntry( "GlideEffect", 0 );
angle = conf.readEntry( "GlideAngle", -90 );
}
void GlideEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( windowCount > 0 )
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen( data, time );
}
void GlideEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
if( windows.contains( w ) && ( windows[ w ].added || windows[ w ].closed ) )
{
if( windows[ w ].added )
windows[ w ].timeLine->addTime( time );
if( windows[ w ].closed )
{
windows[ w ].timeLine->removeTime( time );
if( windows[ w ].deleted )
{
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
}
}
}
effects->prePaintWindow( w, data, time );
if( windows.contains( w ) && !w->isPaintingEnabled() && !effects->activeFullScreenEffect() )
{ // if the window isn't to be painted, then let's make sure
// to track its progress
if( windows[ w ].added || windows[ w ].closed )
{ // but only if the total change is less than the
// maximum possible change
w->addRepaintFull();
}
}
}
void GlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( windows.contains( w ) )
{
RotationData rot;
rot.axis = RotationData::XAxis;
rot.angle = angle * ( 1 - windows[ w ].timeLine->value() );
data.rotation = &rot;
data.opacity *= windows[ w ].timeLine->value();
if( effect == GlideInOut )
{
if( windows[ w ].added )
glideIn( w, data );
if( windows[ w ].closed )
glideOut( w, data );
}
if( effect == GlideOutIn )
{
if( windows[ w ].added )
glideOut( w, data );
if( windows[ w ].closed )
glideIn( w, data );
}
if( effect == GlideIn )
glideIn( w, data );
if( effect == GlideOut )
glideOut( w, data );
effects->paintWindow( w, PAINT_WINDOW_TRANSFORMED, region, data );
}
else
effects->paintWindow( w, mask, region, data );
}
void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data )
{
data.xScale *= windows[ w ].timeLine->value();
data.yScale *= windows[ w ].timeLine->value();
data.zScale *= windows[ w ].timeLine->value();
data.xTranslate += int( w->width() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
data.yTranslate += int( w->height() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
}
void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data )
{
data.xScale *= ( 2 - windows[ w ].timeLine->value() );
data.yScale *= ( 2 - windows[ w ].timeLine->value() );
data.zScale *= ( 2 - windows[ w ].timeLine->value() );
data.xTranslate -= int( w->width() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
data.yTranslate -= int( w->height() / 2 * ( 1 - windows[ w ].timeLine->value() ) );
}
void GlideEffect::postPaintWindow( EffectWindow* w )
{
if( windows.contains( w ) )
{
if( windows[ w ].added && windows[ w ].timeLine->value() == 1.0 )
{
windows[ w ].added = false;
windowCount--;
effects->addRepaintFull();
}
if( windows[ w ].closed && windows[ w ].timeLine->value() == 0.0 )
{
windows[ w ].closed = false;
if( windows[ w ].deleted )
{
windows.remove( w );
w->unrefWindow();
}
windowCount--;
effects->addRepaintFull();
}
if( windows[ w ].added || windows[ w ].closed )
w->addRepaintFull();
}
effects->postPaintWindow( w );
}
void GlideEffect::windowAdded( EffectWindow* w )
{
if( !isGlideWindow( w ) )
return;
w->setData( WindowAddedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
windows[ w ] = WindowInfo();
windows[ w ].added = true;
windows[ w ].closed = false;
windows[ w ].deleted = false;
windows[ w ].timeLine->setDuration( duration );
windows[ w ].timeLine->setCurveShape( TimeLine::EaseOutCurve );
windowCount++;
w->addRepaintFull();
}
void GlideEffect::windowClosed( EffectWindow* w )
{
if( !windows.contains( w ) )
return;
w->setData( WindowClosedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
windows[ w ].added = false;
windows[ w ].closed = true;
windows[ w ].deleted = true;
windows[ w ].timeLine->setDuration( duration );
windows[ w ].timeLine->setCurveShape( TimeLine::EaseInCurve );
windowCount++;
w->refWindow();
w->addRepaintFull();
}
void GlideEffect::windowDeleted( EffectWindow* w )
{
//delete windows[ w ].timeLine;
windows[ w ].timeLine = NULL;
windows.remove( w );
}
bool GlideEffect::isGlideWindow( EffectWindow* w )
{
const void* e = w->data( WindowAddedGrabRole ).value<void*>();
// TODO: isSpecialWindow is rather generic, maybe tell windowtypes separately?
if ( w->isPopupMenu() || w->isSpecialWindow() || w->isUtility() || ( e && e != this ))
return false;
return true;
}
} // namespace