kwin/effects
Luboš Luňák 4019dff500 Distinguish between damage and repaints - damage is when windows contents
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org


svn path=/branches/work/kwin_composite/; revision=632866
2007-02-12 15:22:43 +00:00
..
desktopchangeslide.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
desktopchangeslide.h Add DesktopChangeSlideEffect, an effect that on virtual desktop 2007-02-01 17:20:48 +00:00
dialogparent.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
dialogparent.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
fade.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
fade.h Fade effect. Unified version of FadeIn and FadeOut; also fades on window opacity changes. 2007-02-11 17:41:21 +00:00
fadein.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
fadein.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
fadeout.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
fadeout.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
howto.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
howto.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
maketransparent.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
maketransparent.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
minimizeanimation.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
minimizeanimation.h Configurable effects loading by Cedric Borgese. 2007-02-04 22:19:17 +00:00
presentwindows.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
presentwindows.h Configurable effects loading by Cedric Borgese. 2007-02-04 22:19:17 +00:00
scalein.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
scalein.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
shakymove.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
shakymove.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
shiftworkspaceup.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
shiftworkspaceup.h Configurable effects loading by Cedric Borgese. 2007-02-04 22:19:17 +00:00
showfps.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
showfps.h Configurable effects loading by Cedric Borgese. 2007-02-04 22:19:17 +00:00
test_input.cpp Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
test_input.h Support for "input windows" that let effects intercept mouse events 2007-01-05 16:45:56 +00:00
wavywindows.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
wavywindows.h Configurable effects loading by Cedric Borgese. 2007-02-04 22:19:17 +00:00
zoom.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
zoom.h Configurable effects loading by Cedric Borgese. 2007-02-04 22:19:17 +00:00