4019dff500
change, repaint just triggers repaint of the area (without e.g. the texture updating for OpenGL). addDamage() -> addRepaint() CCMAIL: kwin@kde.org svn path=/branches/work/kwin_composite/; revision=632866
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "scalein.h"
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#include <client.h>
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namespace KWinInternal
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{
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void ScaleInEffect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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if( !windows.isEmpty())
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*mask |= Scene::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen( mask, region, time );
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}
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void ScaleInEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
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{
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if( windows.contains( w ))
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{
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windows[ w ] += time / 500.; // complete change in 500ms
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if( windows[ w ] < 1 )
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*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
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else
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windows.remove( w );
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}
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effects->prePaintWindow( w, mask, region, time );
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}
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void ScaleInEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( windows.contains( w ))
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{
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data.xScale *= windows[ w ];
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data.yScale *= windows[ w ];
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data.xTranslate += int( w->window()->width() / 2 * ( 1 - windows[ w ] ));
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data.yTranslate += int( w->window()->height() / 2 * ( 1 - windows[ w ] ));
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}
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effects->paintWindow( w, mask, region, data );
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}
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void ScaleInEffect::postPaintWindow( EffectWindow* w )
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{
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if( windows.contains( w ))
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w->window()->addRepaintFull(); // trigger next animation repaint
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effects->postPaintWindow( w );
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}
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void ScaleInEffect::windowAdded( EffectWindow* c )
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{
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Client* cc = dynamic_cast< Client* >( c->window());
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if( cc == NULL || cc->isOnCurrentDesktop())
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{
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windows[ c ] = 0;
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c->window()->addRepaintFull();
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}
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}
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void ScaleInEffect::windowClosed( EffectWindow* c )
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{
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windows.remove( c );
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}
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} // namespace
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