8681a69f47
Whether an overlay window is used for compositing can be determined by checking the return value of overlayWindow().
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_EGL_GBM_BACKEND_H
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#define KWIN_EGL_GBM_BACKEND_H
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#include "abstract_egl_backend.h"
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namespace KWin
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{
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class VirtualBackend;
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class GLTexture;
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class GLRenderTarget;
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/**
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* @brief OpenGL Backend using Egl on a GBM surface.
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*/
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class EglGbmBackend : public AbstractEglBackend
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{
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public:
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EglGbmBackend(VirtualBackend *b);
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~EglGbmBackend() override;
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void screenGeometryChanged(const QSize &size) override;
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SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
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QRegion beginFrame(int screenId) override;
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void endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion) override;
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void init() override;
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private:
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bool initializeEgl();
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bool initBufferConfigs();
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bool initRenderingContext();
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VirtualBackend *m_backend;
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GLTexture *m_backBuffer = nullptr;
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GLRenderTarget *m_fbo = nullptr;
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int m_frameCounter = 0;
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friend class EglGbmTexture;
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};
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/**
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* @brief Texture using an EGLImageKHR.
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*/
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class EglGbmTexture : public AbstractEglTexture
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{
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public:
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~EglGbmTexture() override;
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private:
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friend class EglGbmBackend;
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EglGbmTexture(SceneOpenGLTexture *texture, EglGbmBackend *backend);
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};
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} // namespace
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#endif
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