a728823fbe
QMatrix4x4 accepts data in row-major order, but returns them in column-major order, which is not documented and because of that I expected them to be in row-major order. This commit fixes it and rewrites the shaders to apply the matrix multiplications in the right order. REVIEW: 100759 |
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cube-cap.glsl | ||
cube-reflection.glsl | ||
cubecap.png | ||
cylinder.frag | ||
cylinder.vert | ||
sphere.vert |