Martin Gräßlin
a728823fbe
Fix passing matrixes to the shaders
...
QMatrix4x4 accepts data in row-major order, but returns them in
column-major order, which is not documented and because of that
I expected them to be in row-major order.
This commit fixes it and rewrites the shaders to apply the matrix
multiplications in the right order.
REVIEW: 100759
2011-03-06 09:13:31 +01:00
Fredrik Höglund
af92a4efd4
kwin: Rename sample to sampler in all shaders
...
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00
Fredrik Höglund
5e97ccf7e0
kwin: Normalize the texcoords in the vertex shader
2011-02-10 20:15:23 +01:00
Martin Gräßlin
d9fb2bd789
Cylinder and Sphere ported to new rendering stack
2011-01-30 14:12:06 +01:00
Martin Gräßlin
ef7fd87d65
Mirror bottom cube cap in shader.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
75a1ee7aa8
CubeCaps back in GLES mode.
...
This includes quite some refactoring. For the cube cap a VBO is used
instead of glLists and all the required transformations are moved into
paintCap() which makes paintScreen more clean.
Currently the mirroring of bottom texture is still missing and cylinder
and sphere caps are not yet ported to using VBO.
I wouldn't be surprised if it is broken for legacy GL atm.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
e5b6baeda9
Reflection plane in cube effect and GLSL
2011-01-30 14:12:02 +01:00
Martin Gräßlin
82e1c0741e
Correctly change brightness and opacity in cylinder/sphere shader
...
svn path=/trunk/KDE/kdebase/workspace/; revision=971720
2009-05-23 09:28:19 +00:00
Martin Gräßlin
61e619c83b
Revert 971713 - it can be done easier.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=971719
2009-05-23 09:28:17 +00:00
Martin Gräßlin
339895beac
Change saturation, brightness and opacity in cylinder and sphere shader in exactly the same way as the texture modulation in scene_opengl.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=971713
2009-05-23 08:55:54 +00:00
Martin Gräßlin
144f578a5d
Cylinder and Sphere use new setting of texture width and height. For that renaming windowWidth and windowHeight to textureWidth/Height. So finally the new argb decos work with cylinder and sphere.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=959842
2009-04-27 11:35:35 +00:00
Martin Gräßlin
3e56e98281
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=956595
2009-04-20 11:07:47 +00:00
Martin Gräßlin
eae6279ca9
Fill empty areas in multi screen setups in cylinder and sphere as well.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Martin Gräßlin
c648f03313
A new vertex shader for cylinder effect using polar coordinates. Solves some painting problems.
...
Adding a new cylinder cap as well as the new cylinder is smaller than the old one.
svn path=/trunk/KDE/kdebase/workspace/; revision=928679
2009-02-19 20:32:20 +00:00
Martin Gräßlin
bdef1d7c5b
Smoothly transform to cube and sphere during start animation and vice versa during stop animation.
...
Caps have to be deformed during start/stop as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=928308
2009-02-19 11:50:00 +00:00
Martin Gräßlin
4fa09b63b4
Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
...
Btw caps of cylinder and sphere are working correctly again.
svn path=/trunk/KDE/kdebase/workspace/; revision=925809
2009-02-14 09:29:01 +00:00
Lucas Murray
846496d2c1
Cleaned up the effects/ directory by moving each individual effect into
...
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.
svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00