kwin/plugins/platforms/drm
2020-12-15 20:20:10 +00:00
..
abstract_egl_drm_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
abstract_egl_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
CMakeLists.txt Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
drm_backend.cpp Fix login modeset 2020-12-15 20:20:10 +00:00
drm_backend.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_buffer.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
drm_buffer.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_buffer_gbm.cpp Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_gpu.cpp Fix login modeset 2020-12-15 20:20:10 +00:00
drm_gpu.h Prevent EGL headers from including Xlib headers 2020-12-10 11:15:06 +02:00
drm_inputeventfilter.cpp Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_crtc.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_object_crtc.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_plane.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
drm_object_plane.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_output.cpp Fix login modeset 2020-12-15 20:20:10 +00:00
drm_output.h Fix login modeset 2020-12-15 20:20:10 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
edid.h wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp platforms/drm: Properly clean up the shadow framebuffer object 2020-12-02 16:05:08 +00:00
egl_gbm_backend.h Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
egl_multi_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
egl_multi_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
egl_stream_backend.cpp Port wayland code away from factory methods in KWaylandServer::Display 2020-12-14 13:05:47 +00:00
egl_stream_backend.h Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
gbm_dmabuf.cpp Do not try to create a gbm dmabuf when gbm is not available 2020-09-15 15:45:44 +02:00
gbm_dmabuf.h Prettify license headers 2020-08-07 19:57:56 +00:00
gbm_surface.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
gbm_surface.h Prettify license headers 2020-08-07 19:57:56 +00:00
logging.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
logging.h Prettify license headers 2020-08-07 19:57:56 +00:00
scene_qpainter_drm_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
scene_qpainter_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
screens_drm.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
screens_drm.h Prettify license headers 2020-08-07 19:57:56 +00:00