..
abstract_egl_drm_backend.cpp
Move Scene::isPerScreenRenderingEnabled() to Platform
2020-12-02 15:32:30 +00:00
abstract_egl_drm_backend.h
Move Scene::isPerScreenRenderingEnabled() to Platform
2020-12-02 15:32:30 +00:00
CMakeLists.txt
Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
2020-11-28 17:53:41 +00:00
drm.json
SVN_SILENT made messages (.desktop file) - always resolve ours
2020-09-30 06:16:48 +02:00
drm_backend.cpp
Introduce Platform::{outputEnabled,outputDisabled} signals
2020-12-09 17:44:00 +00:00
drm_backend.h
Trim trailing whitespace
2020-11-28 11:01:47 +00:00
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp
Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h
Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
2020-11-28 17:53:41 +00:00
drm_gpu.cpp
Fix crash in eglTerminate()
2020-12-02 15:32:02 +00:00
drm_gpu.h
Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
2020-11-28 17:53:41 +00:00
drm_inputeventfilter.cpp
Prefer function pointer to slot string
2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h
drm_object.cpp
Detect some DrmConnector properties and ignore non-desktop displays
2020-10-25 19:18:06 +00:00
drm_object.h
Detect some DrmConnector properties and ignore non-desktop displays
2020-10-25 19:18:06 +00:00
drm_object_connector.cpp
Detect some DrmConnector properties and ignore non-desktop displays
2020-10-25 19:18:06 +00:00
drm_object_connector.h
Trim trailing whitespace
2020-11-28 11:01:47 +00:00
drm_object_crtc.cpp
Automatically detect the proprietary NVidia driver and use EGLStreams accordingly
2020-10-25 17:47:58 +00:00
drm_object_crtc.h
Trim trailing whitespace
2020-11-28 11:01:47 +00:00
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp
Trim trailing whitespace
2020-11-28 11:01:47 +00:00
drm_output.h
Trim trailing whitespace
2020-11-28 11:01:47 +00:00
drm_pointer.h
Automatically detect the proprietary NVidia driver and use EGLStreams accordingly
2020-10-25 17:47:58 +00:00
edid.cpp
wayland: Make sure EDID are being fed to wayland outputs
2020-10-29 14:57:50 +00:00
edid.h
wayland: Make sure EDID are being fed to wayland outputs
2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp
platforms/drm: Properly clean up the shadow framebuffer object
2020-12-02 16:05:08 +00:00
egl_gbm_backend.h
Small refactor in the drm backends
2020-12-01 16:58:24 +00:00
egl_multi_backend.cpp
Move Scene::isPerScreenRenderingEnabled() to Platform
2020-12-02 15:32:30 +00:00
egl_multi_backend.h
Move Scene::isPerScreenRenderingEnabled() to Platform
2020-12-02 15:32:30 +00:00
egl_stream_backend.cpp
Small refactor in the drm backends
2020-12-01 16:58:24 +00:00
egl_stream_backend.h
Small refactor in the drm backends
2020-12-01 16:58:24 +00:00
gbm_dmabuf.cpp
Do not try to create a gbm dmabuf when gbm is not available
2020-09-15 15:45:44 +02:00
gbm_dmabuf.h
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
scene_qpainter_drm_backend.cpp
Move Scene::isPerScreenRenderingEnabled() to Platform
2020-12-02 15:32:30 +00:00
scene_qpainter_drm_backend.h
Move Scene::isPerScreenRenderingEnabled() to Platform
2020-12-02 15:32:30 +00:00
screens_drm.cpp
screens_drm.h