kwin/plugins/platforms/drm
Vlad Zahorodnii 5943eea4c9 Introduce Platform::{outputEnabled,outputDisabled} signals
These signals can be useful if you want to know what output exactly has
been disabled or enabled.

The outputEnabled signal is emitted after the outputAdded signal, and
the outputDisabled signal is emitted before the outputRemoved signal.
2020-12-09 17:44:00 +00:00
..
abstract_egl_drm_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
abstract_egl_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
CMakeLists.txt Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
drm_backend.cpp Introduce Platform::{outputEnabled,outputDisabled} signals 2020-12-09 17:44:00 +00:00
drm_backend.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_gpu.cpp Fix crash in eglTerminate() 2020-12-02 15:32:02 +00:00
drm_gpu.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_inputeventfilter.cpp Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_crtc.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_object_crtc.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_output.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
edid.h wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp platforms/drm: Properly clean up the shadow framebuffer object 2020-12-02 16:05:08 +00:00
egl_gbm_backend.h Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
egl_multi_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
egl_multi_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
egl_stream_backend.cpp Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
egl_stream_backend.h Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
gbm_dmabuf.cpp Do not try to create a gbm dmabuf when gbm is not available 2020-09-15 15:45:44 +02:00
gbm_dmabuf.h
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
scene_qpainter_drm_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
scene_qpainter_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
screens_drm.cpp
screens_drm.h