kwin/effects/logout/data/1.10/logout-blur.frag
2016-01-25 14:11:54 +01:00

9 lines
194 B
GLSL

uniform sampler2D sampler;
uniform float u_alphaProgress;
varying vec2 texcoord0;
void main() {
gl_FragColor = texture2D(sampler, texcoord0, 1.75);
gl_FragColor.a = u_alphaProgress;
}