653cea5f49
Summary: The existing Data struct has some serious problems: (a) naming is not intuitive, SlideInterface uses more cleaner terminology so let's use that (and because Wayland is the future); (b) fadeInTime and fadeOutTime should be slideInDuration and slideOutDuration respectively. The Sliding popups effect doesn't fade windows, it slides them; (c) mWindowsData should be m_animationsData because other parts of this effect refer to it as "anim data"(e.g. setupAnimData). This effect uses its own Location enum class instead of KWayland:: Server::SlideInterface::Location because it would be better to not depend on platform specific data structures. As a side effect, this change also fixes QHash abuse. The Sliding popups effect is still hashing windows twice in prePaintWindow and paintWindow. But I think that's acceptable because usually there would be only one active sliding window. CCBUG: 331118 Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D14301
115 lines
3 KiB
C++
115 lines
3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SLIDINGPOPUPS_H
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#define KWIN_SLIDINGPOPUPS_H
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// Include with base class for effects.
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#include <kwineffects.h>
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namespace KWin
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{
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class SlidingPopupsEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int slideInDuration READ slideInDuration)
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Q_PROPERTY(int slideOutDuration READ slideOutDuration)
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public:
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SlidingPopupsEffect();
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~SlidingPopupsEffect();
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintWindow(EffectWindow* w);
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virtual void reconfigure(ReconfigureFlags flags);
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virtual bool isActive() const;
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int requestedEffectChainPosition() const override {
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return 40;
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}
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static bool supported();
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// TODO react also on virtual desktop changes
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int slideInDuration() const;
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int slideOutDuration() const;
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow *c);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotPropertyNotify(KWin::EffectWindow *w, long a);
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void slotWaylandSlideOnShowChanged(EffectWindow* w);
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void slideIn(EffectWindow *w);
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void slideOut(EffectWindow *w);
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private:
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void setupAnimData(EffectWindow *w);
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long mAtom;
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int mSlideLength;
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std::chrono::milliseconds m_slideInDuration;
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std::chrono::milliseconds m_slideOutDuration;
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enum class AnimationKind {
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In,
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Out
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};
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struct Animation {
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AnimationKind kind;
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TimeLine timeLine;
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};
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QHash<const EffectWindow*, Animation> m_animations;
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enum class Location {
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Left,
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Top,
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Right,
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Bottom
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};
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struct AnimationData {
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int offset;
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Location location;
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std::chrono::milliseconds slideInDuration;
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std::chrono::milliseconds slideOutDuration;
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int slideLength;
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};
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QHash<const EffectWindow*, AnimationData> m_animationsData;
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};
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inline int SlidingPopupsEffect::slideInDuration() const
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{
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return m_slideInDuration.count();
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}
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inline int SlidingPopupsEffect::slideOutDuration() const
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{
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return m_slideOutDuration.count();
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}
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} // namespace
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#endif
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