23f2de009b
The supportInformation is extended to also read the properties on all effects. In addition each effect can be queried just for itself through D-Bus, e.g.: qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur All effects are extended to provide their configured and read settings through properties. In some cases also important runtime information is exposed. REVIEW: 105977 BUG: 305338 FIXED-IN: 4.9.1
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Andreas Demmer <ademmer@opensuse.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_DASHBOARD_H
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#define KWIN_DASHBOARD_H
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#include <kwineffects.h>
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#include <QtCore/QTimeLine>
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#include <QGraphicsView>
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#include <QGraphicsItem>
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#include <Plasma/WindowEffects>
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namespace KWin
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{
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class DashboardEffect : public KWin::Effect
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{
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Q_OBJECT
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Q_PROPERTY(qreal brightness READ configuredBrightness)
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Q_PROPERTY(qreal saturation READ configuredSaturation)
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Q_PROPERTY(bool blur READ isBlur)
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public:
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DashboardEffect();
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~DashboardEffect();
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void postPaintScreen();
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virtual void propagate();
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virtual void reconfigure(ReconfigureFlags);
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virtual void unpropagate();
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virtual bool isActive() const;
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// for properties
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qreal configuredBrightness() const {
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return brightness;
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}
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qreal configuredSaturation() const {
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return saturation;
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}
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bool isBlur() const {
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return blur;
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}
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow* c);
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void slotWindowClosed(KWin::EffectWindow *c);
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void slotWindowActivated(KWin::EffectWindow *w);
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private:
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bool blur;
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bool isDashboard(EffectWindow* w);
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bool transformWindow;
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bool retransformWindow;
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bool activateAnimation;
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bool deactivateAnimation;
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QTimeLine timeline;
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long atom;
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qreal brightness;
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qreal saturation;
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int duration;
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EffectWindow* window;
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};
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} // namespace
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#endif
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