kwin/plugins/platforms/drm/scene_qpainter_drm_backend.h
Vlad Zahorodnii f26eeb9706 Use consistent naming for begin/end frame hooks
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
2020-11-12 09:14:57 +02:00

49 lines
1.1 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SCENE_QPAINTER_DRM_BACKEND_H
#define KWIN_SCENE_QPAINTER_DRM_BACKEND_H
#include <platformsupport/scenes/qpainter/backend.h>
#include <QObject>
#include <QVector>
namespace KWin
{
class DrmBackend;
class DrmDumbBuffer;
class DrmOutput;
class DrmGpu;
class DrmQPainterBackend : public QObject, public QPainterBackend
{
Q_OBJECT
public:
DrmQPainterBackend(DrmBackend *backend, DrmGpu *gpu);
~DrmQPainterBackend() override;
QImage *bufferForScreen(int screenId) override;
bool needsFullRepaint(int screenId) const override;
void beginFrame(int screenId) override;
void endFrame(int screenId, int mask, const QRegion &damage) override;
bool perScreenRendering() const override;
private:
void initOutput(DrmOutput *output);
struct Output {
DrmDumbBuffer *buffer[2];
DrmOutput *output;
int index = 0;
};
QVector<Output> m_outputs;
DrmBackend *m_backend;
DrmGpu *m_gpu;
};
}
#endif