47113e09b8
Currently, dealing with sub-surfaces is very difficult due to the scene design being heavily influenced by X11 requirements. The goal of this change is to re-work scene abstractions to make improving the wayland support easier. The Item class is based on the QQuickItem class. My hope is that one day we will be able to transition to QtQuick for painting scene, but in meanwhile it makes more sense to have a minimalistic internal item class. The WindowItem class represents a window. The SurfaceItem class represents the contents of either an X11, or a Wayland, or an internal surface. The DecorationItem and the ShadowItem class represent the server-side deco and drop-shadow, respectively. At the moment, the SurfaceItem is bound to the scene window, but the long term plan is to break that connection so we could re-use the SurfaceItem for things such as software cursors and drag-and-drop additional icons. One of the responsibilities of the Item is to schedule repaints as needed. Ideally, there shouldn't be any addRepaint() calls in the core code. The Item class schedules repaints on geometry updates. In the future, it also has to request an update if its opacity or visibility changes.
345 lines
7 KiB
C++
345 lines
7 KiB
C++
/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "item.h"
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namespace KWin
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{
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Item::Item(Scene::Window *window, Item *parent)
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: m_window(window)
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{
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setParentItem(parent);
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}
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Item::~Item()
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{
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setParentItem(nullptr);
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}
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int Item::x() const
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{
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return m_x;
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}
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void Item::setX(int x)
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{
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if (m_x == x) {
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return;
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}
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scheduleRepaint(boundingRect());
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m_x = x;
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scheduleRepaint(boundingRect());
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discardQuads();
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emit xChanged();
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}
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int Item::y() const
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{
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return m_y;
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}
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void Item::setY(int y)
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{
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if (m_y == y) {
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return;
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}
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scheduleRepaint(boundingRect());
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m_y = y;
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scheduleRepaint(boundingRect());
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discardQuads();
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emit yChanged();
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}
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int Item::width() const
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{
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return m_width;
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}
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void Item::setWidth(int width)
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{
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if (m_width == width) {
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return;
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}
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scheduleRepaint(rect());
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m_width = width;
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updateBoundingRect();
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scheduleRepaint(rect());
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discardQuads();
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emit widthChanged();
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}
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int Item::height() const
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{
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return m_height;
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}
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void Item::setHeight(int height)
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{
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if (m_height == height) {
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return;
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}
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scheduleRepaint(rect());
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m_height = height;
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updateBoundingRect();
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scheduleRepaint(rect());
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discardQuads();
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emit heightChanged();
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}
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Item *Item::parentItem() const
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{
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return m_parentItem;
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}
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void Item::setParentItem(Item *item)
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{
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if (m_parentItem == item) {
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return;
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}
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if (m_parentItem) {
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m_parentItem->removeChild(this);
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}
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m_parentItem = item;
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if (m_parentItem) {
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m_parentItem->addChild(this);
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}
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}
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void Item::addChild(Item *item)
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{
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Q_ASSERT(!m_childItems.contains(item));
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connect(item, &Item::xChanged, this, &Item::updateBoundingRect);
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connect(item, &Item::yChanged, this, &Item::updateBoundingRect);
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connect(item, &Item::boundingRectChanged, this, &Item::updateBoundingRect);
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m_childItems.append(item);
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updateBoundingRect();
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scheduleRepaint(item->boundingRect().translated(item->position()));
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discardQuads();
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}
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void Item::removeChild(Item *item)
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{
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Q_ASSERT(m_childItems.contains(item));
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scheduleRepaint(item->boundingRect().translated(item->position()));
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m_childItems.removeOne(item);
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disconnect(item, &Item::xChanged, this, &Item::updateBoundingRect);
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disconnect(item, &Item::yChanged, this, &Item::updateBoundingRect);
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disconnect(item, &Item::boundingRectChanged, this, &Item::updateBoundingRect);
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updateBoundingRect();
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discardQuads();
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}
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QList<Item *> Item::childItems() const
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{
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return m_childItems;
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}
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Scene::Window *Item::window() const
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{
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return m_window;
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}
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QPoint Item::position() const
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{
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return QPoint(x(), y());
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}
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void Item::setPosition(const QPoint &point)
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{
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const bool xDirty = (x() != point.x());
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const bool yDirty = (y() != point.y());
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if (xDirty || yDirty) {
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scheduleRepaint(boundingRect());
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m_x = point.x();
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m_y = point.y();
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scheduleRepaint(boundingRect());
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discardQuads();
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if (xDirty) {
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emit xChanged();
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}
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if (yDirty) {
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emit yChanged();
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}
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}
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}
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QSize Item::size() const
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{
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return QSize(width(), height());
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}
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void Item::setSize(const QSize &size)
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{
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const bool widthDirty = (width() != size.width());
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const bool heightDirty = (height() != size.height());
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if (widthDirty || heightDirty) {
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scheduleRepaint(rect());
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m_width = size.width();
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m_height = size.height();
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updateBoundingRect();
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scheduleRepaint(rect());
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discardQuads();
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if (widthDirty) {
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emit widthChanged();
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}
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if (heightDirty) {
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emit heightChanged();
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}
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}
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}
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QRect Item::rect() const
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{
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return QRect(QPoint(0, 0), size());
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}
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QRect Item::boundingRect() const
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{
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return m_boundingRect;
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}
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void Item::updateBoundingRect()
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{
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QRect boundingRect = rect();
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for (Item *item : qAsConst(m_childItems)) {
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boundingRect |= item->boundingRect().translated(item->position());
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}
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if (m_boundingRect != boundingRect) {
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m_boundingRect = boundingRect;
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emit boundingRectChanged();
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}
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}
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QPoint Item::rootPosition() const
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{
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QPoint ret = position();
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Item *parent = parentItem();
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while (parent) {
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ret += parent->position();
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parent = parent->parentItem();
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}
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return ret;
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}
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QRegion Item::mapToGlobal(const QRegion ®ion) const
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{
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return region.translated(rootPosition());
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}
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QRect Item::mapToGlobal(const QRect &rect) const
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{
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return rect.translated(rootPosition());
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}
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void Item::stackBefore(Item *sibling)
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{
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if (Q_UNLIKELY(!sibling)) {
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qCDebug(KWIN_CORE) << Q_FUNC_INFO << "requires a valid sibling";
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return;
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}
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if (Q_UNLIKELY(!sibling->parentItem() || sibling->parentItem() != parentItem())) {
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qCDebug(KWIN_CORE) << Q_FUNC_INFO << "requires items to be siblings";
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return;
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}
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if (Q_UNLIKELY(sibling == this)) {
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return;
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}
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const int selfIndex = m_parentItem->m_childItems.indexOf(this);
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const int siblingIndex = m_parentItem->m_childItems.indexOf(sibling);
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if (selfIndex == siblingIndex - 1) {
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return;
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}
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m_parentItem->m_childItems.move(selfIndex, selfIndex > siblingIndex ? siblingIndex : siblingIndex - 1);
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scheduleRepaint(boundingRect());
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sibling->scheduleRepaint(sibling->boundingRect());
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discardQuads();
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}
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void Item::stackAfter(Item *sibling)
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{
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if (Q_UNLIKELY(!sibling)) {
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qCDebug(KWIN_CORE) << Q_FUNC_INFO << "requires a valid sibling";
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return;
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}
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if (Q_UNLIKELY(!sibling->parentItem() || sibling->parentItem() != parentItem())) {
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qCDebug(KWIN_CORE) << Q_FUNC_INFO << "requires items to be siblings";
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return;
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}
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if (Q_UNLIKELY(sibling == this)) {
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return;
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}
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const int selfIndex = m_parentItem->m_childItems.indexOf(this);
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const int siblingIndex = m_parentItem->m_childItems.indexOf(sibling);
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if (selfIndex == siblingIndex + 1) {
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return;
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}
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m_parentItem->m_childItems.move(selfIndex, selfIndex > siblingIndex ? siblingIndex + 1 : siblingIndex);
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scheduleRepaint(boundingRect());
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sibling->scheduleRepaint(sibling->boundingRect());
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discardQuads();
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}
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void Item::stackChildren(const QList<Item *> &children)
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{
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if (m_childItems.count() != children.count()) {
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qCWarning(KWIN_CORE) << Q_FUNC_INFO << "invalid child list";
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return;
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}
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#if !defined(QT_NO_DEBUG)
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for (const Item *item : children) {
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Q_ASSERT_X(item->parentItem() == this, Q_FUNC_INFO, "invalid parent");
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}
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#endif
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m_childItems = children;
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discardQuads();
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}
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void Item::scheduleRepaint(const QRegion ®ion)
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{
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window()->addLayerRepaint(mapToGlobal(region));
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}
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void Item::scheduleRepaint()
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{
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window()->scheduleRepaint();
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}
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void Item::preprocess()
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{
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}
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void Item::discardQuads()
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{
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window()->discardQuads();
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}
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} // namespace KWin
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