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Using the global coordinate system when specifying output layer damage regions would be very confusing. In order to make the coordinate system comprehensible, use the layer-local coordinate system. The infinite region is used to tell the Compositor when it needs to repaint the entire layer. |
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drm | ||
fakeinput | ||
libinput | ||
virtual | ||
wayland | ||
x11 | ||
CMakeLists.txt |