Commit graph

177 commits

Author SHA1 Message Date
Vlad Zahorodnii
809f383d44 Take layer-local damage regions
Using the global coordinate system when specifying output layer damage
regions would be very confusing. In order to make the coordinate system
comprehensible, use the layer-local coordinate system.

The infinite region is used to tell the Compositor when it needs to
repaint the entire layer.
2022-04-07 09:38:16 +00:00
l10n daemon script
9de79c62c7 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-04-05 01:49:22 +00:00
Xaver Hugl
a23d23593b backends/drm: check egl config before creating gbm surface 2022-04-03 15:25:54 +00:00
Xaver Hugl
658457df5f backends/drm: attempt a modeset on output disabling
When modesets are necessary, they are attempted when an output on the given
GPU gets presented. With multi-gpu setups however, the situation can arise
where there is only one disabled output on a GPU; in that case KWin eternally
waits and never properly turns off the display.
In order to work around this, explicitly call DrmGpu::maybeModeset when
an output gets disabled.

BUG: 449878
FIXED-IN: 5.24.4
2022-03-29 09:19:57 +00:00
Vlad Zahorodnii
e293972eaa Run clang-tidy with -checks=readability-braces-around-statements fixit
This fixes style issues in old code.
2022-03-28 10:54:11 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Xaver Hugl
4a7007cd93 backends/drm: fall back to legacy mode in virtual machines
Virtual machines aren't properly supporting atomic mode setting yet, which
causes the cursor to be offset, and will cause more issues with overlay
planes. In order to prevent that from impacting users, fall back to legacy,
unless KWIN_DRM_NO_AMS is set.

BUG: 427060
FIXED-IN: 5.24.4
2022-03-21 21:28:18 +01:00
Xaver Hugl
7384405add backends/drm: set max bpc in DrmPipeline
If it's only set in DrmConnector it may be reverted if a test commit fails

CCBUG: 448220
2022-03-21 13:33:14 +00:00
l10n daemon script
cdc85e95dc SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-03-20 02:11:23 +00:00
Volker Krause
c8b67b9120 Fix Qt6 build regressions introduced by 0cd453690b
Hard to avoid as long as we don't have CI coverage yet, but that will take
a bit more time, we need KWin (and all its dependencies) to fully build
first.
2022-03-19 10:00:12 +00:00
Xaver Hugl
f31b4b36d7 backends/drm: only allow ARGB8888 as the cursor format
The raspberry pi exposes opaque formats for the cursor plane, and interprets
them as being opaque as well... Considering that we effectively don't support
anything else with the QPainter anyways, just hardcode ARGB8888 until we paint
the cursor with OpenGl.
2022-03-18 21:29:35 +00:00
Vlad Zahorodnii
994c5c24ae Drop fbdev backend
fbdev has been deprecated and unmaintained for a while. With Linux 5.14
including SimpleDRM driver, we can drop it. (at the time of writing this
commit message, the latest Linux version is 5.16).
2022-03-17 09:13:21 +00:00
Julius Zint
3134198a30 Move VirtualInputDevice to autotests
[1/6] Make autotests create fake input devices

The goal of this patch set is simulating user input in unit tests via
InputDevices and no longer use the Platform to fake input. This matches
more closely with how input is processed when running a full plasma
wayland session, i.e. with the DRM and libinput backends.
2022-03-17 08:35:40 +00:00
Volker Krause
4b810833b5 Use new nativeInterface() API to get EGL/GLX contexts with Qt6 2022-03-17 07:54:26 +00:00
Xaver Hugl
6012e409a6 backends/drm: fix multi-gpu
The import code was added but not actually used
2022-03-16 16:32:08 +00:00
Xaver Hugl
36088cc82c backends/drm: fix crash in aboutToStartPainting
m_gbmSurface may still be nullptr
2022-03-16 16:32:08 +00:00
Xaver Hugl
0cd453690b backends/drm: split out layers for lease outputs and remove DrmDisplayDevice 2022-03-16 16:32:08 +00:00
Xaver Hugl
aac7f50d8b backends/drm: remove some unnecessary redirection 2022-03-16 16:32:08 +00:00
Xaver Hugl
0ba5916fe6 backends/drm: remove retry-logic for atomic commits
While it can make KWin work even when the driver changes properties
behind its back, it can also mask bugs in KWin.
2022-03-16 15:18:47 +00:00
Volker Krause
57e0119d23 Adapt to Qt6's removal of Qt::X11Extras 2022-03-16 06:45:42 +00:00
Volker Krause
2139e2abab Port away from deprecated QWheelEvent constructors
The additional arguments are based on what the deprecated ctors did
internally.
2022-03-15 18:46:10 +00:00
Volker Krause
f6f2c28aa6 Add additional includes needed by Qt6 2022-03-14 16:41:10 +00:00
Volker Krause
9d9e89fb84 Don't rely on implicit QScopedPointer to bool conversion
No longer available in Qt6.
2022-03-14 13:58:55 +00:00
Volker Krause
fe56f36dd0 Port to QRecursiveMutex
Recursive and non-recursive mutexes are distinct types in Qt6.
2022-03-11 15:39:09 +00:00
Volker Krause
0143b63527 Use version-less Qt macros, targets and variables
Prepares for building against Qt6.
2022-03-11 14:37:24 +00:00
Aleix Pol
badf492941 drm: Properly specify the yInversion of the shadow buffer
Otherwise when we render it, we do so upside down and screen sharing
looks broken.
This only happens when the shadow buffer is in use, so it's not all that
common.
2022-03-09 00:47:04 +01:00
Xaver Hugl
8b3a6c3eb0 backends/drm: don't change the configuration while KWin is terminating 2022-03-07 15:13:04 +00:00
Xaver Hugl
83d797785b backends/drm: wait for pending pageflips before doing a modeset
If we don't, KWin may get a pageflip event for an output that is already
considered as being turned off
2022-03-07 15:13:04 +00:00
Xaver Hugl
1247a7b698 output changes: handle to-be-enabled outputs first
This prevents situations where we have no enabled outputs
2022-03-07 15:13:04 +00:00
Aleix Pol
4c814590fe Fix textureForOutput for the EglWaylandBackend
Ensure we get our texture from the right output
2022-03-04 02:56:35 +01:00
Xaver Hugl
dea33cb311 backends/drm: consider zero modes as failure
If there's no modes, we can't use the output
2022-02-28 17:26:29 +00:00
Xaver Hugl
6bd6ad9d59 backends/drm: let DrmGpu handle mode changes
Doing a test is not sufficient for mode changes

BUG: 450804
2022-02-28 17:26:29 +00:00
Xaver Hugl
907cf72bb0 backends/drm: only update modes if actually necessary
This prevents some unneeded modesets
2022-02-28 17:26:29 +00:00
Xaver Hugl
72d9711e5d backends/drm: fix recording with direct scanout
BUG: 450943
2022-02-28 17:27:44 +01:00
Xaver Hugl
b530a5b66d backends/drm: fix layer destruction
Layers need to release their resources whenever the render backend gets
replaced.
2022-02-22 14:52:52 +01:00
Xaver Hugl
a04bdf2355 backends/drm: port DrmPipeline and DrmGpu to use layers
Instead of having the render backends manage layers, have DrmGpu and DrmPipeline
do it. This makes it possible to unify code paths for leased and normal
outputs, remove some redirection and have more freedom with assigning layers
to screens.
2022-02-22 14:52:52 +01:00
Xaver Hugl
cdac2690d1 backends/drm: port layers to DrmDisplayDevice 2022-02-22 14:52:52 +01:00
Xaver Hugl
dd198461ea backends/drm: introduce DrmDisplayDevice
DrmDisplayDevice is a new parent class for both normal and lease outputs,
which makes it possible to simplify a few things
2022-02-22 14:52:52 +01:00
Xaver Hugl
ddb6dadfc2 backends/drm: port qpainter to layers 2022-02-22 14:52:52 +01:00
Xaver Hugl
b063031313 backends/drm: block input with the placeholder output
This is to prevent the user from accidentally changing application state
while they don't have an output connected
2022-02-21 20:11:38 +00:00
Vlad Zahorodnii
e27ecfe88d Remove excessive damage region clipping
We already try to ensure that the surface damage is within render target
bounds. Avoid clipping surface damage in render backend, which is a bit
excessive task and perhaps it should be done an abstraction level above.
2022-02-21 15:30:30 +00:00
Alex Richardson
24eee2df7c Cast via uintptr_t when converting between integers and pointers
When casting from integer to pointer, promoting the integer to (u)intptr_t
will ensure that the resulting type can be converted to a pointer without
problems. These two casts changed in this commit trigger a warning when
building for CHERI-enabled architectures such as Arm Morello. This is not
just limited to CHERI, the cast from xcb_pixmap_t (uint32_t) to void*
should also be flagged by -Wint-to-void-pointer-cast when using Clang,
however, it appears that warning only handles C-style casts, and not
reinterpret_cast (https://github.com/llvm/llvm-project/issues/53964).
2022-02-21 13:27:29 +00:00
Vlad Zahorodnii
8739258f2f Drop Platform::isPerScreenRenderingEnabled()
At this point, it's safe to assume that only X11 has weird rendering
model, which stands in the way of making rendering abstractions nice and
intuitive, so let's check operation mode. If OperationModeX11 is
dropped, this will also simplify finding X11-specific code in kwin.
2022-02-21 09:33:59 +00:00
Vlad Zahorodnii
203d7b3b8a Move direct scanout management to Compositor
The responsibilities of the Scene must be reduced to painting only so we
can move forward with the layer-based compositing.

This change moves direct scanout logic from the opengl scene to the base
scene class and the compositor. It makes the opengl scene less
overloaded and allows to share direct scanout logic.
2022-02-21 09:33:59 +00:00
Xaver Hugl
e9db27d05d backends/drm: ignore enabled state of outputs for the lifetime of layers
A buffer is needed for atomic tests before the output is actually enabled

BUG: 450501
CCBUG: 450358
2022-02-18 18:13:48 +01:00
Xaver Hugl
7faa2587de backends/drm: fix overscan
Somehow its use got lost in the 5.24 development cycle
2022-02-17 19:41:52 +00:00
Vlad Zahorodnii
a3b5266175 Drop Platform::renderLoop()
Having a render loop in the Platform has always been awkward. Another
way to interpret the platform not supporting per screen rendering would
be that all outputs share the same render loop.

On X11, Scene::painted_screen is going to correspond to the primary
screen, we should not rely on this assumption though!
2022-02-15 18:23:52 +02:00
Vlad Zahorodnii
7a06ae733c kwinglutils: Drop GLRenderTarget::isRenderTargetBound()
Check whether GLRenderTarget::currentRenderTarget() returns non-null
value instead.
2022-02-15 13:31:10 +02:00
Vlad Zahorodnii
f4f83848b0 kwinglutils: Make GLRenderTarget not store GLTexture reference
This allows us to make the GLRenderTarget a bit nicer when using it to
wrap the default fbo as we don't know what the color attachment texture
is besides its size.

This means that the responsibility of ensuring that the color attachment
outlives the fbo is now up to the caller. However, most of kwin code
has been written that way, so it's not an issue.
2022-02-15 13:30:39 +02:00
Vlad Zahorodnii
52beb213e7 kwineffects: Make GLRenderTarget and GLVertexBuffer work without global coords and scale
Because the GLRenderTarget and the GLVertexBuffer use the global
coordinate system, they are not ergonomic in render layers.

Assigning the device pixel ratio to GLRenderTarget and GLVertexBuffer is
an interesting api design choice too. Scaling is a window system
abstraction, which is absent in OpenGL or Vulkan. For example, it's not
possible to create an OpenGL texture with a scale factor of 2. It only
works with device pixels.

This change makes the GLRenderTarget and the GLVertexBuffer more
ergonomic for usages other than rendering the workspace by removing all
the global coordinate system and scaling stuff. That's the
responsibility of the users of those two classes.
2022-02-15 12:17:56 +02:00