kwin/plugins/qpa
David Edmundson 5e60e64a5d Bundle QPA plugin directly
On wayland, we know we're always going to load our internal QPA. Instead
of shipping a plugin and loading it dynamically we can use Qt static
plugins.

This should result in slightly faster load times, but also reduce the
number of moving pieces for kwin.

This also prevents anyone outside kwin loading our QPA which wouldn't
have made any sense and just crashed.
2020-11-22 17:52:14 +00:00
..
backingstore.cpp
backingstore.h qpa: Merge OpenGL platform context classes 2020-10-13 05:32:48 +00:00
CMakeLists.txt Bundle QPA plugin directly 2020-11-22 17:52:14 +00:00
eglhelpers.cpp
eglhelpers.h
eglplatformcontext.cpp qpa: Query various properties of the platform OpenGL context 2020-10-20 09:54:17 +00:00
eglplatformcontext.h qpa: Query various properties of the platform OpenGL context 2020-10-20 09:54:17 +00:00
integration.cpp Introduce persistent global share context 2020-10-19 12:13:15 +03:00
integration.h qpa: remove unused override for the inputcontext 2020-09-03 12:29:57 +00:00
kwin.json
main.cpp
offscreensurface.cpp qpa: Merge OpenGL platform context classes 2020-10-13 05:32:48 +00:00
offscreensurface.h qpa: Merge OpenGL platform context classes 2020-10-13 05:32:48 +00:00
platformcursor.cpp
platformcursor.h
screen.cpp qpa: Expose output names to QScreen 2020-09-23 06:36:31 +00:00
screen.h qpa: Expose output names to QScreen 2020-09-23 06:36:31 +00:00
window.cpp qpa: Create a pbuffer for internal windows 2020-10-19 06:12:13 +00:00
window.h qpa: Create a pbuffer for internal windows 2020-10-19 06:12:13 +00:00