kwin/effects/explosioneffect.h
Rivo Laks aae967c5f9 Make your windows explode!
Add ExplosionEffect which makes the windows blow up into small pieces when they're closed.
  In the future this could be used only when user kills (an unresponsive) window.

svn path=/branches/work/kwin_composite/; revision=643135
2007-03-16 13:02:47 +00:00

57 lines
1.5 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_EXPLOSIONEFFECT_H
#define KWIN_EXPLOSIONEFFECT_H
// Include with base class for effects.
#include <effects.h>
namespace KWinInternal
{
class GLShader;
/**
* Makes windows explode into small pieces when they're closed
**/
class ExplosionEffect
: public Effect
{
public:
ExplosionEffect();
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
protected:
bool loadData();
unsigned int loadTexture(const QString& filename);
QImage convertToGLFormat(const QImage& img) const;
private:
GLShader* mShader;
unsigned int mStartOffsetTex;
unsigned int mEndOffsetTex;
QMap< const EffectWindow*, double > mWindows;
int mActiveAnimations;
bool mValid;
bool mInited;
};
} // namespace
#endif