kwin/effects
Rivo Laks aae967c5f9 Make your windows explode!
Add ExplosionEffect which makes the windows blow up into small pieces when they're closed.
  In the future this could be used only when user kills (an unresponsive) window.

svn path=/branches/work/kwin_composite/; revision=643135
2007-03-16 13:02:47 +00:00
..
data Make your windows explode! 2007-03-16 13:02:47 +00:00
boxswitch.cpp Show effect even when only one option is available, like the default tabbox does. 2007-03-11 21:19:44 +00:00
boxswitch.h QMap -> QHash 2007-03-14 16:50:19 +00:00
desktopchangeslide.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
desktopchangeslide.h Ok, plugins will be GPL as well. 2007-02-23 16:32:15 +00:00
dialogparent.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
dialogparent.h QMap -> QHash 2007-03-14 16:50:19 +00:00
drunken.cpp The official excuse for this effect is that I wanted to try 2007-03-14 18:21:11 +00:00
drunken.h The official excuse for this effect is that I wanted to try 2007-03-14 18:21:11 +00:00
explosioneffect.cpp Make your windows explode! 2007-03-16 13:02:47 +00:00
explosioneffect.h Make your windows explode! 2007-03-16 13:02:47 +00:00
fade.cpp Don't unref a deleted window more than once. 2007-03-13 09:49:44 +00:00
fade.h QMap -> QHash 2007-03-14 16:50:19 +00:00
fallapart.cpp Hmm, I think I now understand this vertices stuff. Added a silly 2007-03-13 13:42:01 +00:00
fallapart.h QMap -> QHash 2007-03-14 16:50:19 +00:00
howto.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
howto.h Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
maketransparent.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
maketransparent.h Ok, plugins will be GPL as well. 2007-02-23 16:32:15 +00:00
minimizeanimation.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
minimizeanimation.h QMap -> QHash 2007-03-14 16:50:19 +00:00
presentwindows.cpp QMap -> QHash 2007-03-14 16:50:19 +00:00
presentwindows.h QMap -> QHash 2007-03-14 16:50:19 +00:00
scalein.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
scalein.h QMap -> QHash 2007-03-14 16:50:19 +00:00
shakymove.cpp QMap -> QHash 2007-03-14 16:50:19 +00:00
shakymove.h QMap -> QHash 2007-03-14 16:50:19 +00:00
shiftworkspaceup.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
shiftworkspaceup.h Ok, plugins will be GPL as well. 2007-02-23 16:32:15 +00:00
showfps.cpp Add build checks for XComposite, XDamage, XRender, OpenGL, and XShm. 2007-02-13 23:28:36 +00:00
showfps.h Ok, plugins will be GPL as well. 2007-02-23 16:32:15 +00:00
test_input.cpp Add EffectWindow as a window representation for effects, 2007-01-22 22:57:22 +00:00
test_input.h Support for "input windows" that let effects intercept mouse events 2007-01-05 16:45:56 +00:00
test_thumbnail.cpp Support for window thumbnails. 2007-03-07 17:50:33 +00:00
test_thumbnail.h Support for window thumbnails. 2007-03-07 17:50:33 +00:00
videorecord.cpp Capseo has moved. 2007-02-24 17:36:37 +00:00
videorecord.h This one has to be GPL because of libcaptury. 2007-02-23 16:26:20 +00:00
wavywindows.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
wavywindows.h Configurable effects loading by Cedric Borgese. 2007-02-04 22:19:17 +00:00
zoom.cpp Distinguish between damage and repaints - damage is when windows contents 2007-02-12 15:22:43 +00:00
zoom.h Ok, plugins will be GPL as well. 2007-02-23 16:32:15 +00:00