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if both the GLES and EGL libs and headers are found. Fold all the includes and libraries into 1 varaible each and use those. in other words, you need to have both OpenGLES and EGL to do a successful build. |
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kwincompositing | ||
kwindecoration | ||
kwindesktop | ||
kwinoptions | ||
kwinrules | ||
kwinscreenedges | ||
kwintabbox | ||
CMakeLists.txt |