kwin/effects/highlightwindow.cpp
Lucas Murray 8c55ce79cf Remove the fade effect dependency from the highlight window effect by
implementing the fade internally. Fixes some fading bugs and will make
off-screen window highlighting easier to implement whenever I get around
to doing it.

svn path=/trunk/KDE/kdebase/workspace/; revision=920590
2009-02-03 10:51:36 +00:00

151 lines
5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "highlightwindow.h"
#include <kdebug.h>
namespace KWin
{
KWIN_EFFECT( highlightwindow, HighlightWindowEffect )
HighlightWindowEffect::HighlightWindowEffect()
: m_finishing( false )
, m_fadeDuration( double( animationTime( 150 )))
, m_highlightedWindow( NULL )
, m_monitorWindow( NULL )
{
m_atom = XInternAtom( display(), "_KDE_WINDOW_HIGHLIGHT", False );
effects->registerPropertyType( m_atom, true );
// Announce support by creating a dummy version on the root window
unsigned char dummy = 0;
XChangeProperty( display(), rootWindow(), m_atom, m_atom, 8, PropModeReplace, &dummy, 1 );
}
HighlightWindowEffect::~HighlightWindowEffect()
{
XDeleteProperty( display(), rootWindow(), m_atom );
effects->registerPropertyType( m_atom, false );
}
void HighlightWindowEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
// Calculate window opacities
if( m_highlightedWindow )
{ // Initial fade out and changing highlight animation
double oldOpacity = m_windowOpacity[w];
if( m_highlightedWindow == w )
m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration );
else if( w->isNormalWindow() ) // Only fade out normal windows
m_windowOpacity[w] = qMax( 0.15, m_windowOpacity[w] - time / m_fadeDuration );
if( m_windowOpacity[w] != 1.0 )
data.setTranslucent();
if( oldOpacity != m_windowOpacity[w] )
w->addRepaintFull();
}
else if( m_finishing && m_windowOpacity.contains( w ))
{ // Final fading back in animation
double oldOpacity = m_windowOpacity[w];
m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration );
if( m_windowOpacity[w] != 1.0 )
data.setTranslucent();
if( oldOpacity != m_windowOpacity[w] )
w->addRepaintFull();
if( m_windowOpacity[w] == 1.0 )
m_windowOpacity.remove( w ); // We default to 1.0
}
effects->prePaintWindow( w, data, time );
}
void HighlightWindowEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( m_windowOpacity.contains( w ))
data.opacity *= m_windowOpacity[w];
effects->paintWindow( w, mask, region, data );
}
void HighlightWindowEffect::windowAdded( EffectWindow* w )
{
if( m_highlightedWindow )
{ // The effect is activated thus we need to add it to the opacity hash
if( w->isNormalWindow() ) // Only fade out normal windows
m_windowOpacity[w] = 0.15;
else
m_windowOpacity[w] = 1.0;
}
propertyNotify( w, m_atom ); // Check initial value
}
void HighlightWindowEffect::windowDeleted( EffectWindow* w )
{
m_windowOpacity.remove( w );
if( m_monitorWindow == w ) // The monitoring window was destroyed
finishHighlighting();
}
void HighlightWindowEffect::propertyNotify( EffectWindow* w, long a )
{
if( a != m_atom )
return; // Not our atom
QByteArray byteData = w->readProperty( m_atom, m_atom, 32 );
if( byteData.length() < 1 )
return; // Invalid length
long* data = reinterpret_cast<long*>( byteData.data() );
if( !data[0] )
{ // Purposely clearing highlight
finishHighlighting();
return;
}
m_monitorWindow = w;
m_highlightedWindow = effects->findWindow( data[0] );
if( !m_highlightedWindow )
{
kDebug(1212) << "Invalid window targetted for highlight. Requested:" << data[0];
return;
}
prepareHighlighting();
m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet
}
void HighlightWindowEffect::prepareHighlighting()
{
// Create window data for every window. Just calling [w] creates it.
m_finishing = false;
foreach( EffectWindow *w, effects->stackingOrder() )
if( !m_windowOpacity.contains( w )) // Just in case we are still finishing from last time
m_windowOpacity[w] = 1.0;
}
void HighlightWindowEffect::finishHighlighting()
{
m_finishing = true;
m_monitorWindow = NULL;
m_highlightedWindow = NULL;
}
} // namespace