8c55ce79cf
implementing the fade internally. Fixes some fading bugs and will make off-screen window highlighting easier to implement whenever I get around to doing it. svn path=/trunk/KDE/kdebase/workspace/; revision=920590
151 lines
5 KiB
C++
151 lines
5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "highlightwindow.h"
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#include <kdebug.h>
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namespace KWin
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{
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KWIN_EFFECT( highlightwindow, HighlightWindowEffect )
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HighlightWindowEffect::HighlightWindowEffect()
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: m_finishing( false )
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, m_fadeDuration( double( animationTime( 150 )))
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, m_highlightedWindow( NULL )
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, m_monitorWindow( NULL )
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{
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m_atom = XInternAtom( display(), "_KDE_WINDOW_HIGHLIGHT", False );
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effects->registerPropertyType( m_atom, true );
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// Announce support by creating a dummy version on the root window
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unsigned char dummy = 0;
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XChangeProperty( display(), rootWindow(), m_atom, m_atom, 8, PropModeReplace, &dummy, 1 );
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}
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HighlightWindowEffect::~HighlightWindowEffect()
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{
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XDeleteProperty( display(), rootWindow(), m_atom );
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effects->registerPropertyType( m_atom, false );
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}
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void HighlightWindowEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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// Calculate window opacities
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if( m_highlightedWindow )
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{ // Initial fade out and changing highlight animation
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double oldOpacity = m_windowOpacity[w];
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if( m_highlightedWindow == w )
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m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration );
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else if( w->isNormalWindow() ) // Only fade out normal windows
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m_windowOpacity[w] = qMax( 0.15, m_windowOpacity[w] - time / m_fadeDuration );
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if( m_windowOpacity[w] != 1.0 )
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data.setTranslucent();
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if( oldOpacity != m_windowOpacity[w] )
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w->addRepaintFull();
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}
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else if( m_finishing && m_windowOpacity.contains( w ))
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{ // Final fading back in animation
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double oldOpacity = m_windowOpacity[w];
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m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration );
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if( m_windowOpacity[w] != 1.0 )
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data.setTranslucent();
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if( oldOpacity != m_windowOpacity[w] )
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w->addRepaintFull();
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if( m_windowOpacity[w] == 1.0 )
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m_windowOpacity.remove( w ); // We default to 1.0
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}
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effects->prePaintWindow( w, data, time );
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}
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void HighlightWindowEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( m_windowOpacity.contains( w ))
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data.opacity *= m_windowOpacity[w];
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effects->paintWindow( w, mask, region, data );
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}
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void HighlightWindowEffect::windowAdded( EffectWindow* w )
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{
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if( m_highlightedWindow )
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{ // The effect is activated thus we need to add it to the opacity hash
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if( w->isNormalWindow() ) // Only fade out normal windows
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m_windowOpacity[w] = 0.15;
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else
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m_windowOpacity[w] = 1.0;
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}
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propertyNotify( w, m_atom ); // Check initial value
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}
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void HighlightWindowEffect::windowDeleted( EffectWindow* w )
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{
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m_windowOpacity.remove( w );
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if( m_monitorWindow == w ) // The monitoring window was destroyed
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finishHighlighting();
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}
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void HighlightWindowEffect::propertyNotify( EffectWindow* w, long a )
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{
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if( a != m_atom )
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return; // Not our atom
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QByteArray byteData = w->readProperty( m_atom, m_atom, 32 );
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if( byteData.length() < 1 )
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return; // Invalid length
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long* data = reinterpret_cast<long*>( byteData.data() );
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if( !data[0] )
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{ // Purposely clearing highlight
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finishHighlighting();
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return;
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}
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m_monitorWindow = w;
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m_highlightedWindow = effects->findWindow( data[0] );
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if( !m_highlightedWindow )
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{
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kDebug(1212) << "Invalid window targetted for highlight. Requested:" << data[0];
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return;
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}
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prepareHighlighting();
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m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet
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}
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void HighlightWindowEffect::prepareHighlighting()
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{
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// Create window data for every window. Just calling [w] creates it.
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m_finishing = false;
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foreach( EffectWindow *w, effects->stackingOrder() )
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if( !m_windowOpacity.contains( w )) // Just in case we are still finishing from last time
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m_windowOpacity[w] = 1.0;
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}
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void HighlightWindowEffect::finishHighlighting()
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{
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m_finishing = true;
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m_monitorWindow = NULL;
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m_highlightedWindow = NULL;
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}
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} // namespace
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