017528956b
This way the Compositor can know if per screen rendering is enabled before creating the Scene.
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_SCENE_QPAINTER_DRM_BACKEND_H
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#define KWIN_SCENE_QPAINTER_DRM_BACKEND_H
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#include <platformsupport/scenes/qpainter/backend.h>
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#include <QObject>
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#include <QVector>
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namespace KWin
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{
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class DrmBackend;
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class DrmDumbBuffer;
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class DrmOutput;
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class DrmGpu;
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class DrmQPainterBackend : public QObject, public QPainterBackend
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{
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Q_OBJECT
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public:
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DrmQPainterBackend(DrmBackend *backend, DrmGpu *gpu);
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~DrmQPainterBackend() override;
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QImage *bufferForScreen(int screenId) override;
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bool needsFullRepaint(int screenId) const override;
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void beginFrame(int screenId) override;
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void endFrame(int screenId, int mask, const QRegion &damage) override;
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private:
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void initOutput(DrmOutput *output);
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struct Output {
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DrmDumbBuffer *buffer[2];
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DrmOutput *output;
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int index = 0;
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};
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QVector<Output> m_outputs;
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DrmBackend *m_backend;
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DrmGpu *m_gpu;
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};
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}
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#endif
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