kwin/effects/cube
Martin Gräßlin 990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
..
data Mirror bottom cube cap in shader. 2011-01-30 14:12:02 +01:00
CMakeLists.txt CubeCaps back in GLES mode. 2011-01-30 14:12:02 +01:00
cube.cpp Drop GLVertexBuffer::useShader. 2011-01-30 14:12:02 +01:00
cube.desktop SVN_SILENT made messages (.desktop file) 2011-01-11 09:07:40 +00:00
cube.h CubeCaps back in GLES mode. 2011-01-30 14:12:02 +01:00
cube_config.cpp
cube_config.desktop SVN_SILENT made messages (.desktop file) 2010-10-31 09:11:11 +00:00
cube_config.h
cube_config.ui
cube_inside.h
cube_proxy.cpp
cube_proxy.h
cubeslide.cpp Welcome back Cube effect 2011-01-30 14:12:01 +01:00
cubeslide.desktop SVN_SILENT made messages (.desktop file) 2011-01-11 09:07:40 +00:00
cubeslide.h
cubeslide_config.cpp
cubeslide_config.desktop SVN_SILENT made messages (.desktop file) 2011-01-11 09:07:40 +00:00
cubeslide_config.h
cubeslide_config.ui