kwin/lib
Martin Gräßlin 2b82601558 Fix linking problem with SunStudio in kwineffects.
Thanks to Jan Hnatek for noticing and providing the patch.
BUG: 199897

svn path=/trunk/KDE/kdebase/workspace/; revision=998614
2009-07-18 08:34:48 +00:00
..
CMakeLists.txt Added EffectFrame, a helper class that creates, manages and caches a 2009-02-21 04:53:13 +00:00
kcommondecoration.cpp Fix decoration titlebar double-click and wheel event detection on 2009-06-11 11:49:50 +00:00
kcommondecoration.h Missed some functions in the decoration API cleanup. 2009-06-20 04:22:39 +00:00
kcommondecoration_p.cpp Remove old decoration shadow API, rename AbilityProvidesShadow and add 2009-06-11 08:11:13 +00:00
kcommondecoration_p.h Remove old decoration shadow API, rename AbilityProvidesShadow and add 2009-06-11 08:11:13 +00:00
kdecoration.cpp Remove old decoration shadow API, rename AbilityProvidesShadow and add 2009-06-11 08:11:13 +00:00
kdecoration.h Remove unneeded enum from decoration library. 2009-07-01 04:54:56 +00:00
kdecoration_p.cpp
kdecoration_p.h
kdecoration_plugins_p.cpp
kdecoration_plugins_p.h
kdecorationbridge.h Remove old decoration shadow API, rename AbilityProvidesShadow and add 2009-06-11 08:11:13 +00:00
kdecorationfactory.cpp Remove old decoration shadow API, rename AbilityProvidesShadow and add 2009-06-11 08:11:13 +00:00
kdecorationfactory.h Remove old decoration shadow API, rename AbilityProvidesShadow and add 2009-06-11 08:11:13 +00:00
kwinconfig.h.cmake
kwineffects.cpp slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
kwineffects.h Fix linking problem with SunStudio in kwineffects. 2009-07-18 08:34:48 +00:00
kwinglobals.cpp
kwinglobals.h Add "show desktop" to screen edges. 2009-06-28 20:32:50 +00:00
kwinglutils.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils.h Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinshadereffect.cpp The assert for popRenderTarget in kwinshadereffect caused the kwin freezes as if assert has not been compiled in, the fbo will never be detached. So now we have working looking glass and sharpen effect back. 2009-04-27 20:02:22 +00:00
kwinshadereffect.h
kwinxrenderutils.cpp slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
kwinxrenderutils.h slight performance for xrender shadows 2009-05-12 14:12:46 +00:00
Mainpage.dox
Messages.sh