kwin/plugins/platforms/drm
Vlad Zahorodnii 9b09f0399f Mark the cursor as rendered after performing compositing
If a cursor animation is driven purely by frame callbacks and kwin
uses hardware cursors, the cpu usage may spike to 100%.

This change addresses that issue by sending frame callbacks after a
compositing cycle has been performed.
2020-10-26 10:02:17 +02:00
..
CMakeLists.txt Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
drm.json
drm_backend.cpp Mark the cursor as rendered after performing compositing 2020-10-26 10:02:17 +02:00
drm_backend.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp
drm_buffer_gbm.h
drm_gpu.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_gpu.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_inputeventfilter.cpp
drm_inputeventfilter.h
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_crtc.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_object_crtc.h Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_output.h platforms/drm: Compute correct cursor transform matrix 2020-10-16 17:03:39 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp
edid.h
egl_gbm_backend.cpp wayland: Introduce logicalToNativeMatrix() helper 2020-10-16 17:03:39 +00:00
egl_gbm_backend.h Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
egl_stream_backend.cpp If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
egl_stream_backend.h Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
gbm_dmabuf.cpp
gbm_dmabuf.h
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
scene_qpainter_drm_backend.cpp Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
scene_qpainter_drm_backend.h Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
screens_drm.cpp
screens_drm.h