We want the new compositing timing algorithm to be invariant regarding whether glXSwapBuffers() or eglSwapBuffers() block. |
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.. | ||
abstract_egl_backend.cpp | ||
abstract_egl_backend.h | ||
backend.cpp | ||
backend.h | ||
CMakeLists.txt | ||
drm_fourcc.h | ||
egl_dmabuf.cpp | ||
egl_dmabuf.h | ||
kwineglext.h | ||
texture.cpp | ||
texture.h |