kwin/effects/mousemark
Martin Gräßlin 990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
..
CMakeLists.txt
mousemark.cpp Drop GLVertexBuffer::useShader. 2011-01-30 14:12:02 +01:00
mousemark.desktop SVN_SILENT made messages (.desktop file) 2011-01-11 09:07:40 +00:00
mousemark.h
mousemark_config.cpp
mousemark_config.desktop
mousemark_config.h
mousemark_config.ui