92c00d1dc3
Don't neglect the scale of the buffer for windows that we are rendering on the spot. Otherwise we will be offering a smaller size to what we are generally using. More importantly, the ScreencastManager expects the buffers scaled. This causes glitches when the stream starts otherwise as the first frame triggers a resize. CCBUG: 428594 |
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.. | ||
shaders | ||
CMakeLists.txt | ||
lanczosfilter.cpp | ||
lanczosfilter.h | ||
opengl.json | ||
resources.qrc | ||
scene_opengl.cpp | ||
scene_opengl.h |