15af09c70a
Summary: Currently we have two signals that are emitted when the Toplevel's geometry changes - geometryShapeChanged() and geometryChanged(). The former signal is used primarily to invalidate cached window quads and the latter is sort of emitted when the frame geometry changes. But it's not that easy. We have a bunch of connects that link those signals together... The worst part about all of this is that the window quads cache gets invalidated every time a geometry update occurs, for example when user moves a window around on the screen. This change introduces a new signal and deprecates the existing geometryChanged signal. frameGeometryChanged is similar to geometryChanged except that it is emitted when an _actual_ geometry change has occurred. We do still emit geometryShapeChanged signal. However, in long term, we need to get rid of this signal or come up with something that makes sense and doesn't require us to waste computational resources. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D26863 |
||
---|---|---|
.. | ||
decoratedclient.cpp | ||
decoratedclient.h | ||
decorationbridge.cpp | ||
decorationbridge.h | ||
decorationpalette.cpp | ||
decorationpalette.h | ||
decorationrenderer.cpp | ||
decorationrenderer.h | ||
decorations_logging.cpp | ||
decorations_logging.h | ||
settings.cpp | ||
settings.h |