kwin/src/scene/itemrenderer_qpainter.cpp
Xaver Hugl e4938297e6 scene: fix texture inversion with the drm backend
Specify the render target to buffer transformation and take that into
account in effects and when calculating the projection matrix.
2023-03-09 13:22:53 +00:00

167 lines
5.2 KiB
C++

/*
SPDX-FileCopyrightText: 2022 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene/itemrenderer_qpainter.h"
#include "platformsupport/scenes/qpainter/qpaintersurfacetexture.h"
#include "scene/imageitem.h"
#include "scene/workspacescene_qpainter.h"
#include <QPainter>
namespace KWin
{
ItemRendererQPainter::ItemRendererQPainter()
: m_painter(std::make_unique<QPainter>())
{
}
ItemRendererQPainter::~ItemRendererQPainter()
{
}
ImageItem *ItemRendererQPainter::createImageItem(Scene *scene, Item *parent)
{
return new ImageItem(scene, parent);
}
QPainter *ItemRendererQPainter::painter() const
{
return m_painter.get();
}
void ItemRendererQPainter::beginFrame(const RenderTarget &renderTarget, const RenderViewport &viewport)
{
QImage *buffer = renderTarget.image();
m_painter->begin(buffer);
m_painter->setWindow(viewport.renderRect().toRect());
}
void ItemRendererQPainter::endFrame()
{
m_painter->end();
}
void ItemRendererQPainter::renderBackground(const RenderTarget &renderTarget, const RenderViewport &viewport, const QRegion &region)
{
m_painter->setCompositionMode(QPainter::CompositionMode_Source);
for (const QRect &rect : region) {
m_painter->fillRect(rect, Qt::transparent);
}
m_painter->setCompositionMode(QPainter::CompositionMode_SourceOver);
}
void ItemRendererQPainter::renderItem(const RenderTarget &renderTarget, const RenderViewport &viewport, Item *item, int mask, const QRegion &_region, const WindowPaintData &data)
{
QRegion region = _region;
const QRect boundingRect = item->mapToGlobal(item->boundingRect()).toAlignedRect();
if (!(mask & (Scene::PAINT_WINDOW_TRANSFORMED | Scene::PAINT_SCREEN_TRANSFORMED))) {
region &= boundingRect;
}
if (region.isEmpty()) {
return;
}
m_painter->save();
m_painter->setClipRegion(region);
m_painter->setClipping(true);
m_painter->setOpacity(data.opacity());
if (mask & Scene::PAINT_WINDOW_TRANSFORMED) {
m_painter->translate(data.xTranslation(), data.yTranslation());
m_painter->scale(data.xScale(), data.yScale());
}
renderItem(m_painter.get(), item);
m_painter->restore();
}
void ItemRendererQPainter::renderItem(QPainter *painter, Item *item) const
{
const QList<Item *> sortedChildItems = item->sortedChildItems();
painter->save();
painter->translate(item->position());
painter->setOpacity(painter->opacity() * item->opacity());
for (Item *childItem : sortedChildItems) {
if (childItem->z() >= 0) {
break;
}
if (childItem->explicitVisible()) {
renderItem(painter, childItem);
}
}
item->preprocess();
if (auto surfaceItem = qobject_cast<SurfaceItem *>(item)) {
renderSurfaceItem(painter, surfaceItem);
} else if (auto decorationItem = qobject_cast<DecorationItem *>(item)) {
renderDecorationItem(painter, decorationItem);
} else if (auto imageItem = qobject_cast<ImageItem *>(item)) {
renderImageItem(painter, imageItem);
}
for (Item *childItem : sortedChildItems) {
if (childItem->z() < 0) {
continue;
}
if (childItem->explicitVisible()) {
renderItem(painter, childItem);
}
}
painter->restore();
}
void ItemRendererQPainter::renderSurfaceItem(QPainter *painter, SurfaceItem *surfaceItem) const
{
const SurfacePixmap *surfaceTexture = surfaceItem->pixmap();
if (!surfaceTexture || !surfaceTexture->isValid()) {
return;
}
QPainterSurfaceTexture *platformSurfaceTexture =
static_cast<QPainterSurfaceTexture *>(surfaceTexture->texture());
if (!platformSurfaceTexture->isValid()) {
platformSurfaceTexture->create();
} else {
platformSurfaceTexture->update(surfaceItem->damage());
}
surfaceItem->resetDamage();
const QVector<QRectF> shape = surfaceItem->shape();
for (const QRectF rect : shape) {
const QMatrix4x4 matrix = surfaceItem->surfaceToBufferMatrix();
const QPointF bufferTopLeft = matrix.map(rect.topLeft());
const QPointF bufferBottomRight = matrix.map(rect.bottomRight());
painter->drawImage(rect, platformSurfaceTexture->image(),
QRectF(bufferTopLeft, bufferBottomRight));
}
}
void ItemRendererQPainter::renderDecorationItem(QPainter *painter, DecorationItem *decorationItem) const
{
const auto renderer = static_cast<const SceneQPainterDecorationRenderer *>(decorationItem->renderer());
QRectF dtr, dlr, drr, dbr;
decorationItem->window()->layoutDecorationRects(dlr, dtr, drr, dbr);
painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top));
painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left));
painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right));
painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom));
}
void ItemRendererQPainter::renderImageItem(QPainter *painter, ImageItem *imageItem) const
{
painter->drawImage(imageItem->rect(), imageItem->image());
}
} // namespace KWin