2c08a14ff4
This patch implements an XProperty named _KDE_NET_WM_OPAQUE_REGION which gives the compositor the information which part of a window is opaque although it is an ARGB visual. The basic ideas are from http://www.mail-archive.com/wm-spec-list@gnome.org/msg00715.html Additionally the patch makes kwin use this information to do a better clipping in Scene::paintSimpleScreen which should result in a higher performance. REVIEW: 102933
496 lines
12 KiB
C++
496 lines
12 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_TOPLEVEL_H
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#define KWIN_TOPLEVEL_H
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#include <config-X11.h>
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#include <assert.h>
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#include <QObject>
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#include <kdecoration.h>
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#include <kdebug.h>
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#include "kactivityconsumer.h"
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#include "utils.h"
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#include "workspace.h"
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#include <X11/extensions/Xdamage.h>
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class NETWinInfo2;
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namespace KWin
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{
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class Workspace;
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class EffectWindowImpl;
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class Shadow;
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class Toplevel
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: public QObject, public KDecorationDefines
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{
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Q_OBJECT
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public:
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Toplevel(Workspace *ws);
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Window frameId() const;
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Window window() const;
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Workspace* workspace() const;
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QRect geometry() const;
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QSize size() const;
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QPoint pos() const;
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QRect rect() const;
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int x() const;
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int y() const;
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int width() const;
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int height() const;
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bool isOnScreen(int screen) const; // true if it's at least partially there
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int screen() const; // the screen where the center is
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virtual QPoint clientPos() const = 0; // inside of geometry()
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virtual QSize clientSize() const = 0;
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virtual QRect visibleRect() const; // the area the window occupies on the screen
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virtual QRect decorationRect() const; // rect including the decoration shadows
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virtual QRect transparentRect() const = 0;
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virtual QRegion decorationPendingRegion() const; // decoration region that needs to be repainted
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// prefer isXXX() instead
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// 0 for supported types means default for managed/unmanaged types
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NET::WindowType windowType(bool direct = false, int supported_types = 0) const;
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bool hasNETSupport() const;
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bool isDesktop() const;
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bool isDock() const;
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bool isToolbar() const;
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bool isMenu() const;
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bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
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bool isDialog() const;
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bool isSplash() const;
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bool isUtility() const;
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bool isDropdownMenu() const;
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bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
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bool isTooltip() const;
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bool isNotification() const;
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bool isComboBox() const;
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bool isDNDIcon() const;
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virtual int desktop() const = 0;
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virtual QStringList activities() const = 0;
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bool isOnDesktop(int d) const;
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bool isOnActivity(const QString &activity) const;
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bool isOnCurrentDesktop() const;
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bool isOnCurrentActivity() const;
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bool isOnAllDesktops() const;
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bool isOnAllActivities() const;
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QByteArray windowRole() const;
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QByteArray sessionId();
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QByteArray resourceName() const;
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QByteArray resourceClass() const;
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QByteArray wmCommand();
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QByteArray wmClientMachine(bool use_localhost) const;
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Window wmClientLeader() const;
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pid_t pid() const;
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static bool resourceMatch(const Toplevel* c1, const Toplevel* c2);
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Pixmap windowPixmap(bool allow_create = true); // may return None (e.g. at a bad moment while resizing)
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bool readyForPainting() const; // true if the window has been already painted its contents
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Visual* visual() const;
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bool shape() const;
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void setOpacity(double opacity);
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double opacity() const;
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int depth() const;
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bool hasAlpha() const;
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virtual void setupCompositing();
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virtual void finishCompositing();
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bool updateUnredirectedState();
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bool unredirected() const;
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void suspendUnredirect(bool suspend);
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void addRepaint(const QRect& r);
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void addRepaint(const QRegion& r);
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void addRepaint(int x, int y, int w, int h);
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virtual void addRepaintFull();
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// these call workspace->addRepaint(), but first transform the damage if needed
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void addWorkspaceRepaint(const QRect& r);
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void addWorkspaceRepaint(int x, int y, int w, int h);
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QRegion repaints() const;
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void resetRepaints(const QRect& r);
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QRegion damage() const;
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void resetDamage(const QRect& r);
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EffectWindowImpl* effectWindow();
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const EffectWindowImpl* effectWindow() const;
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/**
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* @returns Whether the Toplevel has a Shadow or not
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* @see shadow
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**/
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bool hasShadow() const;
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/**
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* Returns the pointer to the Toplevel's Shadow. A Shadow
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* is only available if Compositing is enabled and the corresponding X window
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* has the Shadow property set.
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* If a shadow is available @link hasShadow returns @c true.
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* @returns The Shadow belonging to this Toplevel, may be @c NULL.
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* @see hasShadow
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**/
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const Shadow *shadow() const;
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Shadow *shadow();
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/**
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* Updates the Shadow associated with this Toplevel from X11 Property.
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* Call this method when the Property changes or Compositing is started.
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**/
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void getShadow();
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/**
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* This method returns the area that the Toplevel window reports to be opaque.
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* It is supposed to only provide valueable information if @link hasAlpha is @c true .
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* @see hasAlpha
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**/
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const QRegion& opaqueRegion() const;
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signals:
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void opacityChanged(KWin::Toplevel* toplevel, qreal oldOpacity);
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void damaged(KWin::Toplevel* toplevel, const QRect& damage);
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void propertyNotify(KWin::Toplevel* toplevel, long a);
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void geometryChanged();
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void geometryShapeChanged(KWin::Toplevel* toplevel, const QRect& old);
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void windowClosed(KWin::Toplevel* toplevel, KWin::Deleted* deleted);
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protected:
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virtual ~Toplevel();
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void setWindowHandles(Window client, Window frame);
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void detectShape(Window id);
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virtual void propertyNotifyEvent(XPropertyEvent* e);
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virtual void damageNotifyEvent(XDamageNotifyEvent* e);
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Pixmap createWindowPixmap();
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void discardWindowPixmap();
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void addDamage(const QRect& r);
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void addDamage(int x, int y, int w, int h);
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void addDamageFull();
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void getWmClientLeader();
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void getWmClientMachine();
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/**
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* This function fetches the opaque region from this Toplevel.
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* Will only be called on corresponding property changes and for initialization.
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**/
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void getWmOpaqueRegion();
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void getResourceClass();
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void getWindowRole();
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virtual void debug(QDebug& stream) const = 0;
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void copyToDeleted(Toplevel* c);
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void disownDataPassedToDeleted();
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friend QDebug& operator<<(QDebug& stream, const Toplevel*);
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void deleteEffectWindow();
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virtual bool shouldUnredirect() const = 0;
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QRect geom;
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Visual* vis;
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int bit_depth;
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NETWinInfo2* info;
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bool ready_for_painting;
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QRegion repaints_region; // updating, repaint just requires repaint of that area
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private:
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static QByteArray staticWindowRole(WId);
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static QByteArray staticSessionId(WId);
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static QByteArray staticWmCommand(WId);
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static QByteArray staticWmClientMachine(WId);
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static Window staticWmClientLeader(WId);
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// when adding new data members, check also copyToDeleted()
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Window client;
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Window frame;
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Workspace* wspace;
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Pixmap window_pix;
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Damage damage_handle;
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QRegion damage_region; // damage is really damaged window (XDamage) and texture needs
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float damageRatio;
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bool is_shape;
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EffectWindowImpl* effect_window;
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QByteArray resource_name;
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QByteArray resource_class;
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QByteArray client_machine;
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WId wmClientLeaderWin;
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QByteArray window_role;
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bool unredirect;
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bool unredirectSuspend; // when unredirected, but pixmap is needed temporarily
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QRegion opaque_region;
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// when adding new data members, check also copyToDeleted()
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};
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inline Window Toplevel::window() const
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{
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return client;
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}
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inline Window Toplevel::frameId() const
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{
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return frame;
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}
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inline void Toplevel::setWindowHandles(Window w, Window f)
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{
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assert(client == None && w != None);
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client = w;
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assert(frame == None && f != None);
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frame = f;
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}
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inline Workspace* Toplevel::workspace() const
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{
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return wspace;
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}
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inline QRect Toplevel::geometry() const
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{
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return geom;
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}
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inline QSize Toplevel::size() const
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{
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return geom.size();
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}
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inline QPoint Toplevel::pos() const
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{
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return geom.topLeft();
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}
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inline int Toplevel::x() const
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{
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return geom.x();
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}
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inline int Toplevel::y() const
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{
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return geom.y();
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}
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inline int Toplevel::width() const
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{
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return geom.width();
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}
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inline int Toplevel::height() const
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{
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return geom.height();
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}
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inline QRect Toplevel::rect() const
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{
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return QRect(0, 0, width(), height());
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}
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inline QRegion Toplevel::decorationPendingRegion() const
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{
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return QRegion();
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}
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inline bool Toplevel::readyForPainting() const
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{
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return ready_for_painting;
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}
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inline Visual* Toplevel::visual() const
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{
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return vis;
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}
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inline bool Toplevel::isDesktop() const
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{
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return windowType() == NET::Desktop;
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}
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inline bool Toplevel::isDock() const
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{
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return windowType() == NET::Dock;
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}
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inline bool Toplevel::isMenu() const
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{
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return windowType() == NET::Menu;
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}
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inline bool Toplevel::isToolbar() const
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{
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return windowType() == NET::Toolbar;
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}
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inline bool Toplevel::isSplash() const
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{
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return windowType() == NET::Splash;
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}
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inline bool Toplevel::isUtility() const
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{
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return windowType() == NET::Utility;
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}
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inline bool Toplevel::isDialog() const
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{
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return windowType() == NET::Dialog;
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}
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inline bool Toplevel::isNormalWindow() const
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{
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return windowType() == NET::Normal;
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}
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inline bool Toplevel::isDropdownMenu() const
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{
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return windowType() == NET::DropdownMenu;
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}
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inline bool Toplevel::isPopupMenu() const
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{
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return windowType() == NET::PopupMenu;
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}
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inline bool Toplevel::isTooltip() const
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{
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return windowType() == NET::Tooltip;
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}
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inline bool Toplevel::isNotification() const
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{
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return windowType() == NET::Notification;
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}
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inline bool Toplevel::isComboBox() const
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{
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return windowType() == NET::ComboBox;
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}
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inline bool Toplevel::isDNDIcon() const
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{
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return windowType() == NET::DNDIcon;
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}
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inline Pixmap Toplevel::windowPixmap(bool allow_create)
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{
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if (window_pix == None && allow_create)
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window_pix = createWindowPixmap();
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return window_pix;
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}
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inline QRegion Toplevel::damage() const
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{
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return damage_region;
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}
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inline QRegion Toplevel::repaints() const
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{
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return repaints_region;
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}
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inline bool Toplevel::shape() const
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{
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return is_shape;
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}
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inline int Toplevel::depth() const
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{
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return bit_depth;
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}
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inline bool Toplevel::hasAlpha() const
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{
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return depth() == 32;
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}
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inline const QRegion& Toplevel::opaqueRegion() const
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{
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return opaque_region;
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}
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inline
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EffectWindowImpl* Toplevel::effectWindow()
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{
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return effect_window;
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}
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inline
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const EffectWindowImpl* Toplevel::effectWindow() const
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{
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return effect_window;
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}
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inline bool Toplevel::isOnAllDesktops() const
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{
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return desktop() == NET::OnAllDesktops;
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}
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inline bool Toplevel::isOnAllActivities() const
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{
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return activities().isEmpty();
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}
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inline bool Toplevel::isOnDesktop(int d) const
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{
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return desktop() == d || /*desk == 0 ||*/ isOnAllDesktops();
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}
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inline bool Toplevel::isOnActivity(const QString &activity) const
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{
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return activities().isEmpty() || activities().contains(activity);
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}
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inline bool Toplevel::isOnCurrentDesktop() const
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{
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return isOnDesktop(workspace()->currentDesktop());
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}
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inline bool Toplevel::isOnCurrentActivity() const
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{
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return isOnActivity(Workspace::self()->currentActivity());
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}
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inline QByteArray Toplevel::resourceName() const
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{
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return resource_name; // it is always lowercase
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}
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inline QByteArray Toplevel::resourceClass() const
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{
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return resource_class; // it is always lowercase
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}
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inline QByteArray Toplevel::windowRole() const
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{
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return window_role;
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}
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inline pid_t Toplevel::pid() const
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{
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return info->pid();
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}
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inline bool Toplevel::unredirected() const
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{
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return unredirect;
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}
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QDebug& operator<<(QDebug& stream, const Toplevel*);
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QDebug& operator<<(QDebug& stream, const ToplevelList&);
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QDebug& operator<<(QDebug& stream, const ConstToplevelList&);
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KWIN_COMPARE_PREDICATE(WindowMatchPredicate, Toplevel, Window, cl->window() == value);
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KWIN_COMPARE_PREDICATE(FrameIdMatchPredicate, Toplevel, Window, cl->frameId() == value);
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} // namespace
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#endif
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