kwin/plugins/scenes/qpainter/scene_qpainter.h
Martin Flöser 535b107969 Move QPainter compositor into plugin
This change is similar to D7232 and moves the scene_qpainter into a
dedicated plugin. Compared to the XRender case it's more complicated as
the platform plugins need to implement a platform specific backend.

The base implementation for this part used to be in scene_qpainter. As
the idea is to completly move it away from KWin core it would be point
less to still have the backend definition in KWin core, but it cannot
be in the scene plugin as otherwise all platforms need to link the
plugin.

To solve this a new platformsupport subdirectory is added which contains
the scene platform backend as a static library. For the OpenGL scene such
a static library will also be required.

Test Plan: SceneQPainter test still passes, nested compositor still works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D7259
2017-09-01 17:44:49 +02:00

208 lines
6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCENE_QPAINTER_H
#define KWIN_SCENE_QPAINTER_H
#include "scene.h"
#include <platformsupport/scenes/qpainter/backend.h>
#include "shadow.h"
#include "decorations/decorationrenderer.h"
namespace KWin {
class KWIN_EXPORT SceneQPainter : public Scene
{
Q_OBJECT
public:
virtual ~SceneQPainter();
virtual bool usesOverlayWindow() const override;
virtual OverlayWindow* overlayWindow() override;
virtual qint64 paint(QRegion damage, ToplevelList windows) override;
virtual void paintGenericScreen(int mask, ScreenPaintData data) override;
virtual CompositingType compositingType() const override;
virtual bool initFailed() const override;
virtual EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
virtual Shadow *createShadow(Toplevel *toplevel) override;
Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *impl) override;
void screenGeometryChanged(const QSize &size) override;
bool animationsSupported() const override {
return false;
}
QPainter *scenePainter() const override;
QImage *qpainterRenderBuffer() const override;
QPainterBackend *backend() const {
return m_backend.data();
}
static SceneQPainter *createScene(QObject *parent);
protected:
virtual void paintBackground(QRegion region) override;
virtual Scene::Window *createWindow(Toplevel *toplevel) override;
void paintCursor() override;
private:
explicit SceneQPainter(QPainterBackend *backend, QObject *parent = nullptr);
QScopedPointer<QPainterBackend> m_backend;
QScopedPointer<QPainter> m_painter;
class Window;
};
class SceneQPainter::Window : public Scene::Window
{
public:
Window(SceneQPainter *scene, Toplevel *c);
virtual ~Window();
virtual void performPaint(int mask, QRegion region, WindowPaintData data) override;
protected:
virtual WindowPixmap *createWindowPixmap() override;
private:
void renderShadow(QPainter *painter);
void renderWindowDecorations(QPainter *painter);
SceneQPainter *m_scene;
};
class QPainterWindowPixmap : public WindowPixmap
{
public:
explicit QPainterWindowPixmap(Scene::Window *window);
virtual ~QPainterWindowPixmap();
virtual void create() override;
bool isValid() const override;
void updateBuffer() override;
const QImage &image();
protected:
WindowPixmap *createChild(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface) override;
private:
explicit QPainterWindowPixmap(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface, WindowPixmap *parent);
QImage m_image;
};
class QPainterEffectFrame : public Scene::EffectFrame
{
public:
QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene);
virtual ~QPainterEffectFrame();
virtual void crossFadeIcon() override {}
virtual void crossFadeText() override {}
virtual void free() override {}
virtual void freeIconFrame() override {}
virtual void freeTextFrame() override {}
virtual void freeSelection() override {}
virtual void render(QRegion region, double opacity, double frameOpacity) override;
private:
SceneQPainter *m_scene;
};
class SceneQPainterShadow : public Shadow
{
public:
SceneQPainterShadow(Toplevel* toplevel);
virtual ~SceneQPainterShadow();
using Shadow::ShadowElements;
using Shadow::ShadowElementTop;
using Shadow::ShadowElementTopRight;
using Shadow::ShadowElementRight;
using Shadow::ShadowElementBottomRight;
using Shadow::ShadowElementBottom;
using Shadow::ShadowElementBottomLeft;
using Shadow::ShadowElementLeft;
using Shadow::ShadowElementTopLeft;
using Shadow::ShadowElementsCount;
using Shadow::shadowPixmap;
using Shadow::topOffset;
using Shadow::leftOffset;
using Shadow::rightOffset;
using Shadow::bottomOffset;
protected:
virtual bool prepareBackend() override;
};
class SceneQPainterDecorationRenderer : public Decoration::Renderer
{
Q_OBJECT
public:
enum class DecorationPart : int {
Left,
Top,
Right,
Bottom,
Count
};
explicit SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client);
virtual ~SceneQPainterDecorationRenderer();
void render() override;
void reparent(Deleted *deleted) override;
QImage image(DecorationPart part) const;
private:
void resizeImages();
QImage m_images[int(DecorationPart::Count)];
};
class KWIN_EXPORT QPainterFactory : public SceneFactory
{
Q_OBJECT
Q_INTERFACES(KWin::SceneFactory)
Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "qpainter.json")
public:
explicit QPainterFactory(QObject *parent = nullptr);
~QPainterFactory() override;
Scene *create(QObject *parent = nullptr) const override;
};
inline
bool SceneQPainter::usesOverlayWindow() const
{
return m_backend->usesOverlayWindow();
}
inline
OverlayWindow* SceneQPainter::overlayWindow()
{
return m_backend->overlayWindow();
}
inline
QPainter* SceneQPainter::scenePainter() const
{
return m_painter.data();
}
inline
const QImage &QPainterWindowPixmap::image()
{
return m_image;
}
} // KWin
#endif // KWIN_SCENEQPAINTER_H