3e56e98281
svn path=/trunk/KDE/kdebase/workspace/; revision=956595
43 lines
1.2 KiB
GLSL
43 lines
1.2 KiB
GLSL
uniform sampler2D winTexture;
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uniform float windowWidth;
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uniform float windowHeight;
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uniform float opacity;
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uniform float brightness;
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uniform float saturation;
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uniform float front;
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uniform float useTexture;
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vec2 pix2tex(vec2 pix)
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{
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return vec2(pix.x / windowWidth, pix.y / windowHeight);
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}
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void main()
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{
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if( front > 0.0 && gl_FrontFacing )
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discard;
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if( front < 0.0 && !gl_FrontFacing )
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discard;
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if( useTexture > 0.0 )
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{
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// remove the shadow decoration quads
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if( gl_TexCoord[0].x < 0.0 || gl_TexCoord[0].x > windowWidth ||
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gl_TexCoord[0].y < 0.0 || gl_TexCoord[0].y > windowHeight )
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discard;
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vec4 tex = texture2D(winTexture, pix2tex(gl_TexCoord[0].xy));
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tex = vec4( tex.rgb, tex.a * opacity );
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if( saturation != 1.0 )
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{
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vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 );
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desaturated = vec3( dot( desaturated, tex.rgb ));
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tex.rgb = tex.rgb * vec3( saturation ) + desaturated * vec3( 1.0 - saturation );
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}
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tex.rgb = tex.rgb * vec3( brightness );
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gl_FragColor = tex;
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}
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else
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{
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gl_FragColor = gl_Color;
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}
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}
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