kwin/src/dmabuftexture.cpp
Vlad Zahorodnii e88a4e34a3 Remove some include_directories()
It seems we've settled on dir/dir/header.h includes, so let's use them
consistently.
2023-03-23 14:37:48 +02:00

39 lines
795 B
C++

/*
SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
SPDX-License-Identifier: LGPL-2.0-or-later
*/
#include "dmabuftexture.h"
#include "libkwineffects/kwinglutils.h"
#include <unistd.h>
namespace KWin
{
DmaBufTexture::DmaBufTexture(std::shared_ptr<GLTexture> texture, DmaBufAttributes &&attributes)
: m_texture(texture)
, m_framebuffer(std::make_unique<GLFramebuffer>(texture.get()))
, m_attributes(std::move(attributes))
{
}
DmaBufTexture::~DmaBufTexture() = default;
const DmaBufAttributes &DmaBufTexture::attributes() const
{
return m_attributes;
}
KWin::GLTexture *DmaBufTexture::texture() const
{
return m_texture.get();
}
KWin::GLFramebuffer *DmaBufTexture::framebuffer() const
{
return m_framebuffer.get();
}
} // namespace KWin