kwin/effects/windowgeometry
Martin Gräßlin 76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
..
CMakeLists.txt CMake macros porting 2013-11-27 16:11:14 +01:00
windowgeometry.cpp Turn built-in effects into a library kwin links against 2014-01-24 14:13:59 +01:00
windowgeometry.desktop SVN_SILENT made messages (.desktop file) 2014-01-19 04:06:03 +00:00
windowgeometry.h Use Q_SLOTS and Q_SIGNALS instead of slots and signals 2013-07-24 09:46:54 +02:00
windowgeometry.kcfg
windowgeometry_config.cpp Port KWin effects away from KAction and KShortcut to Qt5/KF5 classes. 2013-08-15 04:13:12 +09:00
windowgeometry_config.desktop SVN_SILENT made messages (.desktop file) 2013-01-07 08:11:48 +01:00
windowgeometry_config.h Use Q_SLOTS and Q_SIGNALS instead of slots and signals 2013-07-24 09:46:54 +02:00
windowgeometry_config.ui Use KShortcutsEditor directly instead of subclass 2013-09-09 06:57:06 +02:00
windowgeometryconfig.kcfgc