kwin/src/backends/fbdev/scene_qpainter_fb_backend.cpp
Vlad Zahorodnii d89501a079 Move platform backends to backends directory
This improves file organization in kwin by putting backends in a single
directory.

It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.
2021-11-02 09:02:41 +00:00

91 lines
2.4 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene_qpainter_fb_backend.h"
#include "fb_backend.h"
#include "composite.h"
#include "cursor.h"
#include "main.h"
#include "platform.h"
#include "renderloop.h"
#include "screens.h"
#include "session.h"
#include "vsyncmonitor.h"
// Qt
#include <QPainter>
namespace KWin
{
FramebufferQPainterBackend::FramebufferQPainterBackend(FramebufferBackend *backend)
: QPainterBackend()
, m_renderBuffer(backend->screenSize(), QImage::Format_RGB32)
, m_backend(backend)
{
m_renderBuffer.fill(Qt::black);
m_backend->map();
m_backBuffer = QImage((uchar*)m_backend->mappedMemory(),
m_backend->bytesPerLine() / (m_backend->bitsPerPixel() / 8),
m_backend->bufferSize() / m_backend->bytesPerLine(),
m_backend->bytesPerLine(), m_backend->imageFormat());
m_backBuffer.fill(Qt::black);
connect(kwinApp()->platform()->session(), &Session::activeChanged, this, [this](bool active) {
if (active) {
reactivate();
} else {
deactivate();
}
});
}
void FramebufferQPainterBackend::reactivate()
{
const QVector<AbstractOutput *> outputs = m_backend->outputs();
for (AbstractOutput *output : outputs) {
output->renderLoop()->uninhibit();
}
Compositor::self()->addRepaintFull();
}
void FramebufferQPainterBackend::deactivate()
{
const QVector<AbstractOutput *> outputs = m_backend->outputs();
for (AbstractOutput *output : outputs) {
output->renderLoop()->inhibit();
}
}
FramebufferQPainterBackend::~FramebufferQPainterBackend() = default;
QImage* FramebufferQPainterBackend::bufferForScreen(AbstractOutput *output)
{
Q_UNUSED(output)
return &m_renderBuffer;
}
QRegion FramebufferQPainterBackend::beginFrame(AbstractOutput *output)
{
return output->geometry();
}
void FramebufferQPainterBackend::endFrame(AbstractOutput *output, const QRegion &damage)
{
Q_UNUSED(damage)
if (!kwinApp()->platform()->session()->isActive()) {
return;
}
static_cast<FramebufferOutput *>(output)->vsyncMonitor()->arm();
QPainter p(&m_backBuffer);
p.drawImage(QPoint(0, 0), m_backend->isBGR() ? m_renderBuffer.rgbSwapped() : m_renderBuffer);
}
}