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Very basic: all screens have same size and are ordered from left to right. It's mostly meant to allow easy test cases with multi-screen. The quick tiling test demonstrates how it's used. |
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.. | ||
CMakeLists.txt | ||
egl_gbm_backend.cpp | ||
egl_gbm_backend.h | ||
scene_qpainter_virtual_backend.cpp | ||
scene_qpainter_virtual_backend.h | ||
screens_virtual.cpp | ||
screens_virtual.h | ||
virtual.json | ||
virtual_backend.cpp | ||
virtual_backend.h |