5558d62220
Very basic: all screens have same size and are ordered from left to right. It's mostly meant to allow easy test cases with multi-screen. The quick tiling test demonstrates how it's used.
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCREENS_VIRTUAL_H
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#define KWIN_SCREENS_VIRTUAL_H
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#include "screens.h"
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#include <QVector>
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namespace KWin
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{
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class VirtualBackend;
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class VirtualScreens : public Screens
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{
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Q_OBJECT
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public:
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VirtualScreens(VirtualBackend *backend, QObject *parent = nullptr);
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virtual ~VirtualScreens();
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void init() override;
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QRect geometry(int screen) const override;
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int number(const QPoint &pos) const override;
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QSize size(int screen) const override;
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void updateCount() override;
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private:
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VirtualBackend *m_backend;
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QVector<QRect> m_geometries;
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};
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}
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#endif
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