022d7a32a0
This allows to just set the selection on a None EffectFrame so that only the selection is rendered without blurring the background and so on.
986 lines
37 KiB
C++
986 lines
37 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
|
Copyright (C) 2009 Fredrik Höglund <fredrik@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
|
|
/*
|
|
This is the XRender-based compositing code. The primary compositing
|
|
backend is the OpenGL-based one, which should be more powerful
|
|
and also possibly better documented. This backend is mostly for cases
|
|
when the OpenGL backend cannot be used for some reason (insufficient
|
|
performance, no usable OpenGL support at all, etc.)
|
|
The plan is to keep it around as long as needed/possible, but if it
|
|
proves to be too much hassle it will be dropped in the future.
|
|
|
|
Docs:
|
|
|
|
XRender (the protocol, but the function calls map to it):
|
|
http://gitweb.freedesktop.org/?p=xorg/proto/renderproto.git;a=blob_plain;hb=HEAD;f=renderproto.txt
|
|
|
|
XFixes (again, the protocol):
|
|
http://gitweb.freedesktop.org/?p=xorg/proto/fixesproto.git;a=blob_plain;hb=HEAD;f=fixesproto.txt
|
|
|
|
*/
|
|
|
|
#include "scene_xrender.h"
|
|
|
|
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
|
|
|
#include "toplevel.h"
|
|
#include "client.h"
|
|
#include "deleted.h"
|
|
#include "effects.h"
|
|
#include "kwinxrenderutils.h"
|
|
|
|
#include <X11/extensions/Xcomposite.h>
|
|
|
|
#include <kxerrorhandler.h>
|
|
|
|
#include <QtGui/QPainter>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
//****************************************
|
|
// SceneXrender
|
|
//****************************************
|
|
|
|
// kDebug() support for the XserverRegion type
|
|
struct RegionDebug {
|
|
RegionDebug(XserverRegion r) : rr(r) {}
|
|
XserverRegion rr;
|
|
};
|
|
|
|
QDebug& operator<<(QDebug& stream, RegionDebug r)
|
|
{
|
|
if (r.rr == None)
|
|
return stream << "EMPTY";
|
|
int num;
|
|
XRectangle* rects = XFixesFetchRegion(display(), r.rr, &num);
|
|
if (rects == NULL || num == 0)
|
|
return stream << "EMPTY";
|
|
for (int i = 0;
|
|
i < num;
|
|
++i)
|
|
stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]";
|
|
return stream;
|
|
}
|
|
|
|
Picture SceneXrender::buffer = None;
|
|
ScreenPaintData SceneXrender::screen_paint;
|
|
|
|
SceneXrender::SceneXrender(Workspace* ws)
|
|
: Scene(ws)
|
|
, front(None)
|
|
, init_ok(false)
|
|
{
|
|
if (!Extensions::renderAvailable()) {
|
|
kError(1212) << "No XRender extension available";
|
|
return;
|
|
}
|
|
if (!Extensions::fixesRegionAvailable()) {
|
|
kError(1212) << "No XFixes v3+ extension available";
|
|
return;
|
|
}
|
|
KXErrorHandler xerr;
|
|
if (wspace->createOverlay()) {
|
|
wspace->setupOverlay(None);
|
|
XWindowAttributes attrs;
|
|
XGetWindowAttributes(display(), wspace->overlayWindow(), &attrs);
|
|
format = XRenderFindVisualFormat(display(), attrs.visual);
|
|
if (format == NULL) {
|
|
kError(1212) << "Failed to find XRender format for overlay window";
|
|
return;
|
|
}
|
|
front = XRenderCreatePicture(display(), wspace->overlayWindow(), format, 0, NULL);
|
|
} else {
|
|
// create XRender picture for the root window
|
|
format = XRenderFindVisualFormat(display(), DefaultVisual(display(), DefaultScreen(display())));
|
|
if (format == NULL) {
|
|
kError(1212) << "Failed to find XRender format for root window";
|
|
return; // error
|
|
}
|
|
XRenderPictureAttributes pa;
|
|
pa.subwindow_mode = IncludeInferiors;
|
|
front = XRenderCreatePicture(display(), rootWindow(), format, CPSubwindowMode, &pa);
|
|
}
|
|
createBuffer();
|
|
if (xerr.error(true)) {
|
|
kError(1212) << "XRender compositing setup failed";
|
|
return;
|
|
}
|
|
if (!initting) { // see comment for opengl version
|
|
if (!selfCheck())
|
|
return;
|
|
selfCheckDone = true;
|
|
}
|
|
init_ok = true;
|
|
}
|
|
|
|
SceneXrender::~SceneXrender()
|
|
{
|
|
if (!init_ok) {
|
|
// TODO this probably needs to clean up whatever has been created until the failure
|
|
wspace->destroyOverlay();
|
|
return;
|
|
}
|
|
XRenderFreePicture(display(), front);
|
|
XRenderFreePicture(display(), buffer);
|
|
buffer = None;
|
|
wspace->destroyOverlay();
|
|
foreach (Window * w, windows)
|
|
delete w;
|
|
}
|
|
|
|
bool SceneXrender::initFailed() const
|
|
{
|
|
return !init_ok;
|
|
}
|
|
|
|
// Create the compositing buffer. The root window is not double-buffered,
|
|
// so it is done manually using this buffer,
|
|
void SceneXrender::createBuffer()
|
|
{
|
|
Pixmap pixmap = XCreatePixmap(display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth(display(), DefaultScreen(display())));
|
|
buffer = XRenderCreatePicture(display(), pixmap, format, 0, 0);
|
|
XFreePixmap(display(), pixmap); // The picture owns the pixmap now
|
|
}
|
|
|
|
// Just like SceneOpenGL::selfCheck()
|
|
bool SceneXrender::selfCheck()
|
|
{
|
|
QRegion reg = selfCheckRegion();
|
|
if (wspace->overlayWindow()) {
|
|
// avoid covering the whole screen too soon
|
|
wspace->setOverlayShape(reg);
|
|
wspace->showOverlay();
|
|
}
|
|
selfCheckSetup();
|
|
flushBuffer(PAINT_SCREEN_REGION, reg);
|
|
bool ok = selfCheckFinish();
|
|
if (wspace->overlayWindow())
|
|
wspace->hideOverlay();
|
|
return ok;
|
|
}
|
|
|
|
void SceneXrender::selfCheckSetup()
|
|
{
|
|
KXErrorHandler err;
|
|
QImage img(selfCheckWidth(), selfCheckHeight(), QImage::Format_RGB32);
|
|
img.setPixel(0, 0, QColor(Qt::red).rgb());
|
|
img.setPixel(1, 0, QColor(Qt::green).rgb());
|
|
img.setPixel(2, 0, QColor(Qt::blue).rgb());
|
|
img.setPixel(0, 1, QColor(Qt::white).rgb());
|
|
img.setPixel(1, 1, QColor(Qt::black).rgb());
|
|
img.setPixel(2, 1, QColor(Qt::white).rgb());
|
|
QPixmap pix = QPixmap::fromImage(img);
|
|
foreach (const QPoint & p, selfCheckPoints()) {
|
|
XSetWindowAttributes wa;
|
|
wa.override_redirect = True;
|
|
::Window window = XCreateWindow(display(), rootWindow(), 0, 0, selfCheckWidth(), selfCheckHeight(),
|
|
0, QX11Info::appDepth(), CopyFromParent, CopyFromParent, CWOverrideRedirect, &wa);
|
|
XSetWindowBackgroundPixmap(display(), window, pix.handle());
|
|
XClearWindow(display(), window);
|
|
XMapWindow(display(), window);
|
|
// move the window one down to where the result will be rendered too, just in case
|
|
// the render would fail completely and eventual check would try to read this window's contents
|
|
XMoveWindow(display(), window, p.x() + 1, p.y());
|
|
XCompositeRedirectWindow(display(), window, CompositeRedirectAutomatic);
|
|
Pixmap wpix = XCompositeNameWindowPixmap(display(), window);
|
|
XWindowAttributes attrs;
|
|
XGetWindowAttributes(display(), window, &attrs);
|
|
XRenderPictFormat* format = XRenderFindVisualFormat(display(), attrs.visual);
|
|
Picture pic = XRenderCreatePicture(display(), wpix, format, 0, 0);
|
|
QRect rect(p.x(), p.y(), selfCheckWidth(), selfCheckHeight());
|
|
XRenderComposite(display(), PictOpSrc, pic, None, buffer, 0, 0, 0, 0,
|
|
rect.x(), rect.y(), rect.width(), rect.height());
|
|
XRenderFreePicture(display(), pic);
|
|
XFreePixmap(display(), wpix);
|
|
XDestroyWindow(display(), window);
|
|
}
|
|
err.error(true); // just sync and discard
|
|
}
|
|
|
|
bool SceneXrender::selfCheckFinish()
|
|
{
|
|
KXErrorHandler err;
|
|
bool ok = true;
|
|
foreach (const QPoint & p, selfCheckPoints()) {
|
|
QPixmap pix = QPixmap::grabWindow(rootWindow(), p.x(), p.y(), selfCheckWidth(), selfCheckHeight());
|
|
QImage img = pix.toImage();
|
|
// kDebug(1212) << "P:" << QColor( img.pixel( 0, 0 )).name();
|
|
// kDebug(1212) << "P:" << QColor( img.pixel( 1, 0 )).name();
|
|
// kDebug(1212) << "P:" << QColor( img.pixel( 2, 0 )).name();
|
|
// kDebug(1212) << "P:" << QColor( img.pixel( 0, 1 )).name();
|
|
// kDebug(1212) << "P:" << QColor( img.pixel( 1, 1 )).name();
|
|
// kDebug(1212) << "P:" << QColor( img.pixel( 2, 1 )).name();
|
|
if (img.pixel(0, 0) != QColor(Qt::red).rgb()
|
|
|| img.pixel(1, 0) != QColor(Qt::green).rgb()
|
|
|| img.pixel(2, 0) != QColor(Qt::blue).rgb()
|
|
|| img.pixel(0, 1) != QColor(Qt::white).rgb()
|
|
|| img.pixel(1, 1) != QColor(Qt::black).rgb()
|
|
|| img.pixel(2, 1) != QColor(Qt::white).rgb()) {
|
|
kError(1212) << "XRender compositing self-check failed, disabling compositing.";
|
|
ok = false;
|
|
break;
|
|
}
|
|
}
|
|
if (err.error(true))
|
|
ok = false;
|
|
if (ok)
|
|
kDebug(1212) << "XRender compositing self-check passed.";
|
|
if (!ok && options->disableCompositingChecks) {
|
|
kWarning(1212) << "Compositing checks disabled, proceeding regardless of self-check failure.";
|
|
return true;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
|
|
// the entry point for painting
|
|
void SceneXrender::paint(QRegion damage, ToplevelList toplevels)
|
|
{
|
|
QTime t = QTime::currentTime();
|
|
foreach (Toplevel * c, toplevels) {
|
|
assert(windows.contains(c));
|
|
stacking_order.append(windows[ c ]);
|
|
}
|
|
int mask = 0;
|
|
paintScreen(&mask, &damage);
|
|
if (wspace->overlayWindow()) // show the window only after the first pass, since
|
|
wspace->showOverlay(); // that pass may take long
|
|
if (!selfCheckDone) {
|
|
selfCheckSetup();
|
|
damage |= selfCheckRegion();
|
|
}
|
|
lastRenderTime = t.elapsed();
|
|
flushBuffer(mask, damage);
|
|
if (!selfCheckDone) {
|
|
if (!selfCheckFinish())
|
|
QTimer::singleShot(0, Workspace::self(), SLOT(finishCompositing()));
|
|
selfCheckDone = true;
|
|
}
|
|
// do cleanup
|
|
stacking_order.clear();
|
|
}
|
|
|
|
void SceneXrender::flushBuffer(int mask, QRegion damage)
|
|
{
|
|
if (mask & PAINT_SCREEN_REGION) {
|
|
// Use the damage region as the clip region for the root window
|
|
XserverRegion front_region = toXserverRegion(damage);
|
|
XFixesSetPictureClipRegion(display(), front, 0, 0, front_region);
|
|
XFixesDestroyRegion(display(), front_region);
|
|
// copy composed buffer to the root window
|
|
XFixesSetPictureClipRegion(display(), buffer, 0, 0, None);
|
|
XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
|
|
XFixesSetPictureClipRegion(display(), front, 0, 0, None);
|
|
XSync(display(), false);
|
|
} else {
|
|
// copy composed buffer to the root window
|
|
XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
|
|
XSync(display(), false);
|
|
}
|
|
}
|
|
|
|
void SceneXrender::paintGenericScreen(int mask, ScreenPaintData data)
|
|
{
|
|
screen_paint = data; // save, transformations will be done when painting windows
|
|
if (true) // as long as paintTransformedScreen() doesn't work properly
|
|
Scene::paintGenericScreen(mask, data);
|
|
else
|
|
paintTransformedScreen(mask);
|
|
}
|
|
|
|
/*
|
|
TODO currently broken
|
|
Try to do optimized painting even with transformations. Since only scaling
|
|
and translation are supported by the painting code, clipping can be done
|
|
manually to avoid having to paint everything in every pass. Whole screen
|
|
still need to be painted but e.g. obscured windows don't. So this below
|
|
is basically paintSimpleScreen() with extra code to compute clipping correctly.
|
|
|
|
This code assumes that the only transformations possible with XRender are those
|
|
provided by Window/ScreenPaintData, In the (very unlikely?) case more is needed
|
|
then paintGenericScreen() needs to be used.
|
|
*/
|
|
void SceneXrender::paintTransformedScreen(int orig_mask)
|
|
{
|
|
QRegion region(0, 0, displayWidth(), displayHeight());
|
|
QList< Phase2Data > phase2;
|
|
QRegion allclips;
|
|
// Draw each opaque window top to bottom, subtracting the bounding rect of
|
|
// each window from the clip region after it's been drawn.
|
|
for (int i = stacking_order.count() - 1; // top to bottom
|
|
i >= 0;
|
|
--i) {
|
|
Window* w = static_cast< Window* >(stacking_order[ i ]);
|
|
WindowPrePaintData data;
|
|
data.mask = orig_mask | (w->isOpaque() ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT);
|
|
w->resetPaintingEnabled();
|
|
data.paint = region;
|
|
// TODO this is wrong, transformedShape() should be used here, but is not known yet
|
|
data.clip = w->isOpaque() ? region : QRegion();
|
|
data.quads = w->buildQuads();
|
|
// preparation step
|
|
effects->prePaintWindow(effectWindow(w), data, time_diff);
|
|
#ifndef NDEBUG
|
|
foreach (const WindowQuad & q, data.quads)
|
|
if (q.isTransformed())
|
|
kFatal(1212) << "Pre-paint calls are not allowed to transform quads!" ;
|
|
#endif
|
|
if (!w->isPaintingEnabled())
|
|
continue;
|
|
data.paint -= allclips; // make sure to avoid already clipped areas
|
|
if (data.paint.isEmpty()) // completely clipped
|
|
continue;
|
|
if (data.paint != region) { // prepaint added area to draw
|
|
region |= data.paint; // make sure other windows in that area get painted too
|
|
painted_region |= data.paint; // make sure it makes it to the screen
|
|
}
|
|
// If the window is transparent, the transparent part will be done
|
|
// in the 2nd pass.
|
|
if (data.mask & PAINT_WINDOW_TRANSLUCENT)
|
|
phase2.prepend(Phase2Data(w, data.paint, data.clip, data.mask, data.quads));
|
|
if (data.mask & PAINT_WINDOW_OPAQUE) {
|
|
w->setTransformedShape(QRegion());
|
|
paintWindow(w, data.mask, data.paint, data.quads);
|
|
// The window can clip by its opaque parts the windows below.
|
|
region -= w->transformedShape();
|
|
}
|
|
// translucency or window transformed require window pixmap
|
|
w->suspendUnredirect(data.mask & (PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED));
|
|
}
|
|
if (!(orig_mask & PAINT_SCREEN_BACKGROUND_FIRST))
|
|
paintBackground(region); // Fill any areas of the root window not covered by windows
|
|
// Now walk the list bottom to top, drawing translucent windows.
|
|
// That we draw bottom to top is important now since we're drawing translucent objects
|
|
// and also are clipping only by opaque windows.
|
|
QRegion add_paint;
|
|
foreach (const Phase2Data & d, phase2) {
|
|
Scene::Window* w = d.window;
|
|
paintWindow(w, d.mask, d.region | add_paint, d.quads);
|
|
// It is necessary to also add paint regions of windows below, because their
|
|
// pre-paint's might have extended the paint area, so those areas need to be painted too.
|
|
add_paint |= d.region;
|
|
}
|
|
}
|
|
|
|
// fill the screen background
|
|
void SceneXrender::paintBackground(QRegion region)
|
|
{
|
|
PaintClipper pc(region);
|
|
for (PaintClipper::Iterator iterator;
|
|
!iterator.isDone();
|
|
iterator.next()) {
|
|
XRenderColor col = { 0, 0, 0, 0xffff }; // black
|
|
XRenderFillRectangle(display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight());
|
|
}
|
|
}
|
|
|
|
void SceneXrender::windowGeometryShapeChanged(Toplevel* c)
|
|
{
|
|
if (!windows.contains(c)) // this is ok, shape is not valid by default
|
|
return;
|
|
Window* w = windows[ c ];
|
|
w->discardPicture();
|
|
w->discardShape();
|
|
w->discardAlpha();
|
|
}
|
|
|
|
void SceneXrender::windowOpacityChanged(Toplevel* c)
|
|
{
|
|
if (!windows.contains(c)) // this is ok, alpha is created on demand
|
|
return;
|
|
Window* w = windows[ c ];
|
|
w->discardAlpha();
|
|
}
|
|
|
|
void SceneXrender::windowClosed(Toplevel* c, Deleted* deleted)
|
|
{
|
|
assert(windows.contains(c));
|
|
if (deleted != NULL) {
|
|
// replace c with deleted
|
|
Window* w = windows.take(c);
|
|
w->updateToplevel(deleted);
|
|
windows[ deleted ] = w;
|
|
} else {
|
|
delete windows.take(c);
|
|
c->effectWindow()->setSceneWindow(NULL);
|
|
}
|
|
}
|
|
|
|
void SceneXrender::windowDeleted(Deleted* c)
|
|
{
|
|
assert(windows.contains(c));
|
|
delete windows.take(c);
|
|
c->effectWindow()->setSceneWindow(NULL);
|
|
}
|
|
|
|
void SceneXrender::windowAdded(Toplevel* c)
|
|
{
|
|
assert(!windows.contains(c));
|
|
windows[ c ] = new Window(c);
|
|
c->effectWindow()->setSceneWindow(windows[ c ]);
|
|
}
|
|
|
|
//****************************************
|
|
// SceneXrender::Window
|
|
//****************************************
|
|
|
|
QPixmap *SceneXrender::Window::temp_pixmap = 0;
|
|
|
|
SceneXrender::Window::Window(Toplevel* c)
|
|
: Scene::Window(c)
|
|
, _picture(None)
|
|
, format(XRenderFindVisualFormat(display(), c->visual()))
|
|
, alpha(None)
|
|
, alpha_cached_opacity(0.0)
|
|
{
|
|
}
|
|
|
|
SceneXrender::Window::~Window()
|
|
{
|
|
discardPicture();
|
|
discardAlpha();
|
|
discardShape();
|
|
}
|
|
|
|
// Create XRender picture for the pixmap with the window contents.
|
|
Picture SceneXrender::Window::picture()
|
|
{
|
|
if (!toplevel->damage().isEmpty() && _picture != None) {
|
|
XRenderFreePicture(display(), _picture);
|
|
_picture = None;
|
|
}
|
|
if (_picture == None && format != NULL) {
|
|
// Get the pixmap with the window contents.
|
|
Pixmap pix = toplevel->windowPixmap();
|
|
if (pix == None)
|
|
return None;
|
|
_picture = XRenderCreatePicture(display(), pix, format, 0, 0);
|
|
toplevel->resetDamage(toplevel->rect());
|
|
}
|
|
return _picture;
|
|
}
|
|
|
|
|
|
void SceneXrender::Window::discardPicture()
|
|
{
|
|
if (_picture != None)
|
|
XRenderFreePicture(display(), _picture);
|
|
_picture = None;
|
|
}
|
|
|
|
void SceneXrender::Window::discardAlpha()
|
|
{
|
|
if (alpha != None)
|
|
XRenderFreePicture(display(), alpha);
|
|
alpha = None;
|
|
}
|
|
|
|
// Create XRender picture for the alpha mask.
|
|
Picture SceneXrender::Window::alphaMask(double opacity)
|
|
{
|
|
if (isOpaque() && qFuzzyCompare(opacity, 1.0))
|
|
return None;
|
|
|
|
bool created = false;
|
|
if (alpha == None) {
|
|
// Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel.
|
|
Pixmap pixmap = XCreatePixmap(display(), rootWindow(), 1, 1, 8);
|
|
XRenderPictFormat* format = XRenderFindStandardFormat(display(), PictStandardA8);
|
|
XRenderPictureAttributes pa;
|
|
pa.repeat = True;
|
|
alpha = XRenderCreatePicture(display(), pixmap, format, CPRepeat, &pa);
|
|
XFreePixmap(display(), pixmap);
|
|
created = true;
|
|
}
|
|
if (created || !qFuzzyCompare(alpha_cached_opacity + 1.0, opacity + 1.0)) {
|
|
XRenderColor col;
|
|
col.alpha = int(opacity * 0xffff);
|
|
XRenderFillRectangle(display(), PictOpSrc, alpha, &col, 0, 0, 1, 1);
|
|
alpha_cached_opacity = opacity;
|
|
}
|
|
return alpha;
|
|
}
|
|
|
|
// Maps window coordinates to screen coordinates
|
|
QRect SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const
|
|
{
|
|
QRect r = rect;
|
|
|
|
if (mask & PAINT_WINDOW_TRANSFORMED) {
|
|
// Apply the window transformation
|
|
r.moveTo(r.x() * data.xScale + data.xTranslate,
|
|
r.y() * data.yScale + data.yTranslate);
|
|
r.setWidth(r.width() * data.xScale);
|
|
r.setHeight(r.height() * data.yScale);
|
|
}
|
|
|
|
// Move the rectangle to the screen position
|
|
r.translate(x(), y());
|
|
|
|
if (mask & PAINT_SCREEN_TRANSFORMED) {
|
|
// Apply the screen transformation
|
|
r.moveTo(r.x() * screen_paint.xScale + screen_paint.xTranslate,
|
|
r.y() * screen_paint.yScale + screen_paint.yTranslate);
|
|
r.setWidth(r.width() * screen_paint.xScale);
|
|
r.setHeight(r.height() * screen_paint.yScale);
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// Maps window coordinates to screen coordinates
|
|
QPoint SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const
|
|
{
|
|
QPoint pt = point;
|
|
|
|
if (mask & PAINT_WINDOW_TRANSFORMED) {
|
|
// Apply the window transformation
|
|
pt.rx() = pt.x() * data.xScale + data.xTranslate;
|
|
pt.ry() = pt.y() * data.yScale + data.yTranslate;
|
|
}
|
|
|
|
// Move the point to the screen position
|
|
pt += QPoint(x(), y());
|
|
|
|
if (mask & PAINT_SCREEN_TRANSFORMED) {
|
|
// Apply the screen transformation
|
|
pt.rx() = pt.x() * screen_paint.xScale + screen_paint.xTranslate;
|
|
pt.ry() = pt.y() * screen_paint.yScale + screen_paint.yTranslate;
|
|
}
|
|
|
|
return pt;
|
|
}
|
|
|
|
void SceneXrender::Window::prepareTempPixmap(const QPixmap *left, const QPixmap *top,
|
|
const QPixmap *right, const QPixmap *bottom)
|
|
{
|
|
const QRect r = static_cast<Client*>(toplevel)->decorationRect();
|
|
|
|
if (!temp_pixmap)
|
|
temp_pixmap = new QPixmap(r.width(), r.height());
|
|
else if (temp_pixmap->width() < r.width() || temp_pixmap->height() < r.height())
|
|
*temp_pixmap = QPixmap(r.width(), r.height());
|
|
|
|
temp_pixmap->fill(Qt::transparent);
|
|
|
|
Display *dpy = display();
|
|
XRenderComposite(dpy, PictOpSrc, top->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, 0, 0, top->width(), top->height());
|
|
XRenderComposite(dpy, PictOpSrc, left->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, 0, top->height(), left->width(), left->height());
|
|
XRenderComposite(dpy, PictOpSrc, right->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, r.width() - right->width(), top->height(), right->width(), right->height());
|
|
XRenderComposite(dpy, PictOpSrc, bottom->x11PictureHandle(), None, temp_pixmap->x11PictureHandle(),
|
|
0, 0, 0, 0, 0, r.height() - bottom->height(), bottom->width(), bottom->height());
|
|
}
|
|
|
|
// paint the window
|
|
void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data)
|
|
{
|
|
setTransformedShape(QRegion()); // maybe nothing will be painted
|
|
// check if there is something to paint
|
|
bool opaque = isOpaque() && qFuzzyCompare(data.opacity, 1.0);
|
|
/* HACK: It seems this causes painting glitches, disable temporarily
|
|
if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT ))
|
|
{ // We are only painting either opaque OR translucent windows, not both
|
|
if ( mask & PAINT_WINDOW_OPAQUE && !opaque )
|
|
return; // Only painting opaque and window is translucent
|
|
if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque )
|
|
return; // Only painting translucent and window is opaque
|
|
}*/
|
|
Picture pic = picture(); // get XRender picture
|
|
if (pic == None) // The render format can be null for GL and/or Xv visuals
|
|
return;
|
|
// set picture filter
|
|
if (options->xrenderSmoothScale) { // only when forced, it's slow
|
|
if (mask & PAINT_WINDOW_TRANSFORMED)
|
|
filter = ImageFilterGood;
|
|
else if (mask & PAINT_SCREEN_TRANSFORMED)
|
|
filter = ImageFilterGood;
|
|
else
|
|
filter = ImageFilterFast;
|
|
} else
|
|
filter = ImageFilterFast;
|
|
// do required transformations
|
|
const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height()));
|
|
const QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window)
|
|
const QRect dr = mapToScreen(mask, data, cr); // Destination rect
|
|
double xscale = 1;
|
|
double yscale = 1;
|
|
bool scaled = false;
|
|
|
|
Client *client = dynamic_cast<Client*>(toplevel);
|
|
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
|
|
if (client && Workspace::self()->decorationHasAlpha())
|
|
transformed_shape = QRegion(client->decorationRect());
|
|
else if (deleted && Workspace::self()->decorationHasAlpha())
|
|
transformed_shape = QRegion(deleted->decorationRect());
|
|
else
|
|
transformed_shape = shape();
|
|
|
|
XTransform xform = {{
|
|
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
|
|
}
|
|
};
|
|
|
|
XTransform identity = {{
|
|
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
|
|
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
|
|
}
|
|
};
|
|
|
|
XRenderPictureAttributes attr;
|
|
|
|
if (mask & PAINT_WINDOW_TRANSFORMED) {
|
|
xscale = data.xScale;
|
|
yscale = data.yScale;
|
|
}
|
|
if (mask & PAINT_SCREEN_TRANSFORMED) {
|
|
xscale *= screen_paint.xScale;
|
|
yscale *= screen_paint.yScale;
|
|
}
|
|
if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) {
|
|
scaled = true;
|
|
xform.matrix[0][0] = XDoubleToFixed(1.0 / xscale);
|
|
xform.matrix[1][1] = XDoubleToFixed(1.0 / yscale);
|
|
|
|
// transform the shape for clipping in paintTransformedScreen()
|
|
QVector<QRect> rects = transformed_shape.rects();
|
|
for (int i = 0;
|
|
i < rects.count();
|
|
++i) {
|
|
QRect& r = rects[ i ];
|
|
r = QRect(int(r.x() * xscale), int(r.y() * yscale),
|
|
int(r.width() * xscale), int(r.height() * yscale));
|
|
}
|
|
transformed_shape.setRects(rects.constData(), rects.count());
|
|
}
|
|
|
|
transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0)));
|
|
PaintClipper pcreg(region); // clip by the region to paint
|
|
PaintClipper pc(transformed_shape); // clip by window's shape
|
|
|
|
// In order to obtain a pixel perfect rescaling
|
|
// we need to blit the window content togheter with
|
|
// decorations in a temporary pixmap and scale
|
|
// the temporary pixmap at the end.
|
|
// We should do this only if there is scaling and
|
|
// the window has border
|
|
// This solves a number of glitches and on top of this
|
|
// it optimizes painting quite a bit
|
|
bool blitInTempPixmap = false;
|
|
if (scaled
|
|
&& ((client && !client->noBorder())
|
|
|| (deleted && !deleted->noBorder()))) {
|
|
blitInTempPixmap = true;
|
|
}
|
|
|
|
if (!blitInTempPixmap) {
|
|
XRenderSetPictureTransform(display(), pic, &xform);
|
|
if (filter == ImageFilterGood) {
|
|
XRenderSetPictureFilter(display(), pic, const_cast<char*>("good"), NULL, 0);
|
|
}
|
|
|
|
// This is needed to avoid hitting a fallback in the radeon driver.
|
|
// The Render specification states that sampling pixels outside the
|
|
// source picture results in alpha=0 pixels. This can be achieved by
|
|
// setting the border color to transparent black, but since the border
|
|
// color has the same format as the texture, it only works when the
|
|
// texture has an alpha channel. So the driver falls back to software
|
|
// when the repeat mode is RepeatNone, the picture has a non-identity
|
|
// transformation matrix, and doesn't have an alpha channel.
|
|
// Since we only scale the picture, we can work around this by setting
|
|
// the repeat mode to RepeatPad.
|
|
if (!window()->hasAlpha()) {
|
|
attr.repeat = RepeatPad;
|
|
XRenderChangePicture(display(), pic, CPRepeat, &attr);
|
|
}
|
|
}
|
|
for (PaintClipper::Iterator iterator;
|
|
!iterator.isDone();
|
|
iterator.next()) {
|
|
QRect decorationRect;
|
|
if (client || deleted) {
|
|
bool noBorder = true;
|
|
const QPixmap *left = NULL;
|
|
const QPixmap *top = NULL;
|
|
const QPixmap *right = NULL;
|
|
const QPixmap *bottom = NULL;
|
|
QRect tr, lr, rr, br;
|
|
if (client && !client->noBorder()) {
|
|
noBorder = client->noBorder();
|
|
client->ensureDecorationPixmapsPainted();
|
|
|
|
left = client->leftDecoPixmap();
|
|
top = client->topDecoPixmap();
|
|
right = client->rightDecoPixmap();
|
|
bottom = client->bottomDecoPixmap();
|
|
client->layoutDecorationRects(lr, tr, rr, br, Client::WindowRelative);
|
|
decorationRect = client->decorationRect();
|
|
}
|
|
if (deleted && !deleted->noBorder()) {
|
|
noBorder = deleted->noBorder();
|
|
left = deleted->leftDecoPixmap();
|
|
top = deleted->topDecoPixmap();
|
|
right = deleted->rightDecoPixmap();
|
|
bottom = deleted->bottomDecoPixmap();
|
|
deleted->layoutDecorationRects(lr, tr, rr, br);
|
|
decorationRect = deleted->decorationRect();
|
|
}
|
|
if (!noBorder) {
|
|
// Paint the decoration
|
|
Picture alpha = alphaMask(data.opacity * data.decoration_opacity);
|
|
Display *dpy = display();
|
|
|
|
if (!scaled) {
|
|
tr = mapToScreen(mask, data, tr);
|
|
lr = mapToScreen(mask, data, lr);
|
|
rr = mapToScreen(mask, data, rr);
|
|
br = mapToScreen(mask, data, br);
|
|
|
|
XRenderComposite(dpy, PictOpOver, top->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, tr.x(), tr.y(), tr.width(), tr.height());
|
|
XRenderComposite(dpy, PictOpOver, left->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, lr.x(), lr.y(), lr.width(), lr.height());
|
|
XRenderComposite(dpy, PictOpOver, right->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, rr.x(), rr.y(), rr.width(), rr.height());
|
|
XRenderComposite(dpy, PictOpOver, bottom->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, br.x(), br.y(), br.width(), br.height());
|
|
} else {
|
|
prepareTempPixmap(left, top, right, bottom);
|
|
// Will blit later
|
|
}
|
|
}
|
|
}
|
|
if (!(mask & PAINT_DECORATION_ONLY)) {
|
|
// Paint the window contents
|
|
if (opaque) {
|
|
if (blitInTempPixmap) {
|
|
XRenderComposite(display(), PictOpSrc, pic, None, temp_pixmap->x11PictureHandle(), cr.x(), cr.y(), 0, 0, cr.x()-decorationRect.left(), cr.y()-decorationRect.top(), cr.width(), cr.height());
|
|
} else {
|
|
XRenderComposite(display(), PictOpSrc, pic, None, buffer, cr.x() * xscale, cr.y() * yscale, 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
|
|
}
|
|
} else {
|
|
Picture alpha = alphaMask(data.opacity);
|
|
if (blitInTempPixmap) {
|
|
XRenderComposite(display(), PictOpSrc, pic, alpha, temp_pixmap->x11PictureHandle(), cr.x(), cr.y(), 0, 0, cr.x()-decorationRect.left(), cr.y()-decorationRect.top(), cr.width(), cr.height());
|
|
} else {
|
|
XRenderComposite(display(), PictOpOver, pic, alpha, buffer, cr.x() * xscale, cr.y() * yscale, 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
|
|
}
|
|
transformed_shape = QRegion();
|
|
}
|
|
}
|
|
|
|
if (data.brightness < 1.0) {
|
|
// fake brightness change by overlaying black
|
|
XRenderColor col = { 0, 0, 0, 0xffff *(1 - data.brightness) * data.opacity };
|
|
if (blitInTempPixmap) {
|
|
XRenderFillRectangle(display(), PictOpOver, temp_pixmap->x11PictureHandle(), &col, -decorationRect.left(), -decorationRect.top(), width(), height());
|
|
} else {
|
|
XRenderFillRectangle(display(), PictOpOver, buffer, &col, wr.x(), wr.y(), wr.width(), wr.height());
|
|
}
|
|
}
|
|
if (blitInTempPixmap) {
|
|
const QRect r = mapToScreen(mask, data, decorationRect);
|
|
XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &xform);
|
|
XRenderSetPictureFilter(display(), temp_pixmap->x11PictureHandle(), const_cast<char*>("good"), NULL, 0);
|
|
XRenderComposite(display(), PictOpOver, temp_pixmap->x11PictureHandle(), alpha, buffer,
|
|
0, 0, 0, 0, r.x(), r.y(), r.width(), r.height());
|
|
XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &identity);
|
|
}
|
|
}
|
|
if (scaled && !blitInTempPixmap) {
|
|
XRenderSetPictureTransform(display(), pic, &identity);
|
|
if (filter == ImageFilterGood)
|
|
XRenderSetPictureFilter(display(), pic, const_cast<char*>("fast"), NULL, 0);
|
|
if (!window()->hasAlpha()) {
|
|
attr.repeat = RepeatNone;
|
|
XRenderChangePicture(display(), pic, CPRepeat, &attr);
|
|
}
|
|
}
|
|
}
|
|
|
|
//****************************************
|
|
// SceneXrender::EffectFrame
|
|
//****************************************
|
|
|
|
SceneXrender::EffectFrame::EffectFrame(EffectFrameImpl* frame)
|
|
: Scene::EffectFrame(frame)
|
|
{
|
|
m_picture = NULL;
|
|
m_textPicture = NULL;
|
|
m_iconPicture = NULL;
|
|
m_selectionPicture = NULL;
|
|
}
|
|
|
|
SceneXrender::EffectFrame::~EffectFrame()
|
|
{
|
|
delete m_picture;
|
|
delete m_textPicture;
|
|
delete m_iconPicture;
|
|
delete m_selectionPicture;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::free()
|
|
{
|
|
delete m_picture;
|
|
m_picture = NULL;
|
|
delete m_textPicture;
|
|
m_textPicture = NULL;
|
|
delete m_iconPicture;
|
|
m_iconPicture = NULL;
|
|
delete m_selectionPicture;
|
|
m_selectionPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::freeIconFrame()
|
|
{
|
|
delete m_iconPicture;
|
|
m_iconPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::freeTextFrame()
|
|
{
|
|
delete m_textPicture;
|
|
m_textPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::freeSelection()
|
|
{
|
|
delete m_selectionPicture;
|
|
m_selectionPicture = NULL;
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::crossFadeIcon()
|
|
{
|
|
// TODO: implement me
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::crossFadeText()
|
|
{
|
|
// TODO: implement me
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::render(QRegion region, double opacity, double frameOpacity)
|
|
{
|
|
if (m_effectFrame->geometry().isEmpty()) {
|
|
return; // Nothing to display
|
|
}
|
|
|
|
// Render the actual frame
|
|
if (m_effectFrame->style() == EffectFrameUnstyled)
|
|
xRenderRoundBox(effects->xrenderBufferPicture(), m_effectFrame->geometry().adjusted(-5, -5, 5, 5),
|
|
5, QColor(0, 0, 0, int(opacity * frameOpacity * 255)));
|
|
else if (m_effectFrame->style() == EffectFrameStyled) {
|
|
if (!m_picture) { // Lazy creation
|
|
updatePicture();
|
|
}
|
|
qreal left, top, right, bottom;
|
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
|
|
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
|
|
XRenderComposite(display(), PictOpOver, *m_picture, None, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
|
|
|
|
}
|
|
if (!m_effectFrame->selection().isNull()) {
|
|
if (!m_selectionPicture) { // Lazy creation
|
|
m_selectionPicture = new XRenderPicture(m_effectFrame->selectionFrame().framePixmap());
|
|
}
|
|
const QRect geom = m_effectFrame->selection();
|
|
XRenderComposite(display(), PictOpOver, *m_selectionPicture, None, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
|
|
}
|
|
|
|
XRenderPicture fill = xRenderBlendPicture(opacity);
|
|
|
|
// Render icon
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
|
|
|
|
if (!m_iconPicture) // lazy creation
|
|
m_iconPicture = new XRenderPicture(m_effectFrame->icon());
|
|
QRect geom = QRect(topLeft, m_effectFrame->iconSize());
|
|
XRenderComposite(display(), PictOpOver, *m_iconPicture, fill, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
|
|
}
|
|
|
|
// Render text
|
|
if (!m_effectFrame->text().isEmpty()) {
|
|
if (!m_textPicture) { // Lazy creation
|
|
updateTextPicture();
|
|
}
|
|
XRenderComposite(display(), PictOpOver, *m_textPicture, fill, effects->xrenderBufferPicture(),
|
|
0, 0, 0, 0, m_effectFrame->geometry().x(), m_effectFrame->geometry().y(),
|
|
m_effectFrame->geometry().width(), m_effectFrame->geometry().height());
|
|
}
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::updatePicture()
|
|
{
|
|
delete m_picture;
|
|
if (m_effectFrame->style() == EffectFrameStyled)
|
|
m_picture = new XRenderPicture(m_effectFrame->frame().framePixmap());
|
|
}
|
|
|
|
void SceneXrender::EffectFrame::updateTextPicture()
|
|
{
|
|
// Mostly copied from SceneOpenGL::EffectFrame::updateTextTexture() above
|
|
delete m_textPicture;
|
|
|
|
if (m_effectFrame->text().isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
// Determine position on texture to paint text
|
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
rect.setLeft(m_effectFrame->iconSize().width());
|
|
}
|
|
|
|
// If static size elide text as required
|
|
QString text = m_effectFrame->text();
|
|
if (m_effectFrame->isStatic()) {
|
|
QFontMetrics metrics(m_effectFrame->text());
|
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
|
|
}
|
|
|
|
QPixmap pixmap(m_effectFrame->geometry().size());
|
|
pixmap.fill(Qt::transparent);
|
|
QPainter p(&pixmap);
|
|
p.setFont(m_effectFrame->font());
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
|
p.setPen(m_effectFrame->styledTextColor());
|
|
} else {
|
|
// TODO: What about no frame? Custom color setting required
|
|
p.setPen(Qt::white);
|
|
}
|
|
p.drawText(rect, m_effectFrame->alignment(), text);
|
|
p.end();
|
|
m_textPicture = new XRenderPicture(pixmap);
|
|
}
|
|
|
|
} // namespace
|
|
#endif
|