f9e0a8b597
There are no advantages for the effects KCM to have all the effect config modules in one plugin. By having a plugin per effect we can use the KPluginTrader to easily find the configuration plugin for a given effect and load it. To make this possible the following changes are done: * config_builtins.cpp is deleted * add_subdirectory is used for all effects which have a config module * toplevel CMakeLists.txt contains the sources again for the effects which have a config module, but effects which don't have a config module are still included and thus the macro is still used * plugin created for the config module, name pattern is: kwin_effectname_config * plugin installed to ${PLUGIN_INSTALL_DIR}/kwin/effects/configs * desktop file adjusted to new plugin name and keyword removed * desktop file converted to json as meta data and no longer installed * Uses K_PLUGIN_FACTORY_WITH_JSON * Macros for config are dropped from kwineffects.h REVIEW: 116854
88 lines
3 KiB
C++
88 lines
3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Thomas Lübking <thomas.luebking@web.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "windowgeometry_config.h"
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// KConfigSkeleton
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#include "windowgeometryconfig.h"
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#include <QAction>
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#include <kwineffects.h>
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#include <KActionCollection>
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#include <KGlobalAccel>
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#include <KLocalizedString>
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#include <kconfiggroup.h>
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#include <KAboutData>
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K_PLUGIN_FACTORY_WITH_JSON(WindowGeometryEffectConfigFactory,
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"windowgeometry_config.json",
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registerPlugin<KWin::WindowGeometryConfig>();)
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namespace KWin
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{
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WindowGeometryConfigForm::WindowGeometryConfigForm(QWidget* parent) : QWidget(parent)
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{
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setupUi(this);
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}
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WindowGeometryConfig::WindowGeometryConfig(QWidget* parent, const QVariantList& args)
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: KCModule(KAboutData::pluginData(QStringLiteral("windowgeometry")), parent, args)
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{
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QVBoxLayout* layout = new QVBoxLayout(this);
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layout->addWidget(myUi = new WindowGeometryConfigForm(this));
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// Shortcut config. The shortcut belongs to the component "kwin"!
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myActionCollection = new KActionCollection(this, QStringLiteral("kwin"));
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QAction* a = myActionCollection->addAction(QStringLiteral("WindowGeometry"));
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a->setText(i18n("Toggle KWin composited geometry display"));
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a->setProperty("isConfigurationAction", true);
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::SHIFT + Qt::Key_F11);
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::SHIFT + Qt::Key_F11);
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myUi->shortcuts->addCollection(myActionCollection);
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connect(myUi->shortcuts, SIGNAL(keyChange()), this, SLOT(changed()));
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addConfig(WindowGeometryConfiguration::self(), myUi);
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load();
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}
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WindowGeometryConfig::~WindowGeometryConfig()
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{
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// Undo (only) unsaved changes to global key shortcuts
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myUi->shortcuts->undoChanges();
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}
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void WindowGeometryConfig::save()
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{
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KCModule::save();
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myUi->shortcuts->save(); // undo() will restore to this state from now on
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EffectsHandler::sendReloadMessage(QStringLiteral("windowgeometry"));
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}
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void WindowGeometryConfig::defaults()
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{
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myUi->shortcuts->allDefault();
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emit changed(true);
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}
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} //namespace
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#include "windowgeometry_config.moc"
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