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blur-render.frag
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Finally make the bloody blur effect work properly.
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2007-12-14 16:57:38 +00:00 |
blur-render.vert
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Finally make the bloody blur effect work properly.
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2007-12-14 16:57:38 +00:00 |
blur.frag
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Finally make the bloody blur effect work properly.
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2007-12-14 16:57:38 +00:00 |
blur.vert
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Finally make the bloody blur effect work properly.
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2007-12-14 16:57:38 +00:00 |
circle-edgy.png
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Optimize PNG files again.
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2008-01-02 00:10:07 +00:00 |
circle.png
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Optimize PNG files again.
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2008-01-02 00:10:07 +00:00 |
cubecap.png
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Now we are able to display an image on the cube caps.
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2008-07-19 13:43:13 +00:00 |
cylinder.frag
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Move Cube effect to trunk
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2008-07-15 19:21:50 +00:00 |
cylinder.vert
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Adapt cube and cylinder effect to new API. It is not required any longer to define an own projection matrix and RotationData is used to rotate the desktops.
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2008-08-04 14:12:58 +00:00 |
explosion-end.png
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Optimize PNG files again.
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2008-01-02 00:10:07 +00:00 |
explosion-start.png
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Optimize PNG files again.
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2008-01-02 00:10:07 +00:00 |
explosion.frag
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explosion.vert
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invert.frag
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Add invert effect which inverts aka negates desktop's colors.
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2007-07-04 09:59:07 +00:00 |
invert.vert
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Add invert effect which inverts aka negates desktop's colors.
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2007-07-04 09:59:07 +00:00 |
lookingglass.frag
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Add LookingGlass, a fancier-looking magnifier.
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2007-07-13 13:22:09 +00:00 |
lookingglass.vert
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Add LookingGlass, a fancier-looking magnifier.
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2007-07-13 13:22:09 +00:00 |
shadow-texture.png
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Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
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2008-06-12 21:07:49 +00:00 |
sharpen.frag
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Add sharpen effect which does some basic sharpening.
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2007-07-04 10:01:04 +00:00 |
sharpen.vert
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Add sharpen effect which does some basic sharpening.
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2007-07-04 10:01:04 +00:00 |
snowflake.png
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Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
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2008-06-12 21:07:49 +00:00 |
sphere.vert
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Initial import of new sphere effect. This effect uses a shader to transform the cube into a sphere. Caps are not yet working and are disabled. Fragment shader is shared with cylinder effect.
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2008-08-07 12:54:16 +00:00 |
trackmouse.png
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Optimize PNG files again.
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2008-01-02 00:10:07 +00:00 |