kwin/effects/data
2008-08-07 12:54:16 +00:00
..
blur-render.frag Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur-render.vert Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur.frag Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur.vert Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
circle-edgy.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
circle.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
cubecap.png Now we are able to display an image on the cube caps. 2008-07-19 13:43:13 +00:00
cylinder.frag Move Cube effect to trunk 2008-07-15 19:21:50 +00:00
cylinder.vert Adapt cube and cylinder effect to new API. It is not required any longer to define an own projection matrix and RotationData is used to rotate the desktops. 2008-08-04 14:12:58 +00:00
explosion-end.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
explosion-start.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
explosion.frag
explosion.vert
invert.frag Add invert effect which inverts aka negates desktop's colors. 2007-07-04 09:59:07 +00:00
invert.vert Add invert effect which inverts aka negates desktop's colors. 2007-07-04 09:59:07 +00:00
lookingglass.frag Add LookingGlass, a fancier-looking magnifier. 2007-07-13 13:22:09 +00:00
lookingglass.vert Add LookingGlass, a fancier-looking magnifier. 2007-07-13 13:22:09 +00:00
shadow-texture.png Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4". 2008-06-12 21:07:49 +00:00
sharpen.frag Add sharpen effect which does some basic sharpening. 2007-07-04 10:01:04 +00:00
sharpen.vert Add sharpen effect which does some basic sharpening. 2007-07-04 10:01:04 +00:00
snowflake.png Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4". 2008-06-12 21:07:49 +00:00
sphere.vert Initial import of new sphere effect. This effect uses a shader to transform the cube into a sphere. Caps are not yet working and are disabled. Fragment shader is shared with cylinder effect. 2008-08-07 12:54:16 +00:00
trackmouse.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00