4f50a8df3c
Additionally: - hide the GLTexture implementation using dpointers - drop the unused function SceneOpenGL::Texture::optimizeBindDamage() - Texture::load now loads a new texture and does not update the existing one REVIEW: 101999
74 lines
No EOL
2.1 KiB
C++
74 lines
No EOL
2.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2011 Philipp Knechtges <philipp-dev@knechtges.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_GLTEXTURE_P_H
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#define KWIN_GLTEXTURE_P_H
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#include "kwinconfig.h" // KWIN_HAVE_OPENGL
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#include "kwinglobals.h"
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#include <QtCore/QSize>
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#include <QtCore/QSharedData>
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namespace KWin
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{
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class KWIN_EXPORT GLTexturePrivate
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: public QSharedData
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{
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public:
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GLTexturePrivate();
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virtual ~GLTexturePrivate();
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virtual void bind();
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virtual void unbind();
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virtual void release();
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void enableFilter();
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QImage convertToGLFormat(const QImage& img) const;
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GLuint m_texture;
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GLenum m_target;
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GLenum m_filter;
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QSize m_size;
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QSizeF m_scale; // to un-normalize GL_TEXTURE_2D
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bool m_yInverted; // texture has y inverted
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bool m_canUseMipmaps;
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bool m_hasValidMipmaps;
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int m_unnormalizeActive; // 0 - no, otherwise refcount
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int m_normalizeActive; // 0 - no, otherwise refcount
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GLVertexBuffer* m_vbo;
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QSize m_cachedSize;
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static void initStatic();
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static bool sNPOTTextureSupported;
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static bool sFramebufferObjectSupported;
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static bool sSaturationSupported;
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private:
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Q_DISABLE_COPY(GLTexturePrivate)
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};
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} // namespace
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#endif |