kwin/effects/cube/data/1.40/sphere.vert

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2008, 2011 Martin Gräßlin <kde@martin-graesslin.com>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#version 140
uniform mat4 modelViewProjectionMatrix;
uniform float width;
uniform float height;
uniform float cubeAngle;
uniform vec2 u_offset;
uniform float timeLine;
in vec4 position;
in vec4 texcoord;
out vec2 texcoord0;
void main()
{
texcoord0 = texcoord.st;
vec4 transformedVertex = position;
transformedVertex.x = transformedVertex.x - width;
transformedVertex.y = transformedVertex.y - height;
transformedVertex.xy = transformedVertex.xy + u_offset;
float radian = radians(cubeAngle);
float radius = (width)/cos(radian);
float zenithAngle = acos(transformedVertex.y/radius);
float azimuthAngle = asin(transformedVertex.x/radius);
transformedVertex.z = radius * sin( zenithAngle ) * cos( azimuthAngle ) - radius*cos( radians( 90.0 - cubeAngle ) );
transformedVertex.x = radius * sin( zenithAngle ) * sin( azimuthAngle );
transformedVertex.xy += vec2( width - u_offset.x, height - u_offset.y );
vec3 diff = (position.xyz - transformedVertex.xyz)*timeLine;
transformedVertex.xyz += diff;
gl_Position = modelViewProjectionMatrix*transformedVertex;
}